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Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and special effects for film and animations. Bullet is integrated into many 3d modelers including Maya, Houdini, Cinema 4D, LightWave and Blender. It is free for commercial use and open source under the permissive ZLib ... [More] License. Bullet is cross-platform for Windows, Linux, Mac OSX, Playstation 3, XBox 360, Wii, iOS, Android with special optimizations for x86 SIMD SSE, Cell SPE and OpenCL. [Less]

4.5
   
  0 reviews  |  54 users  |  412,875 lines of code  |  4 current contributors  |  Analyzed 5 days ago
 
 

KStars

claimed by KDE

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KStars is a graphical desktop planetarium for KDE. It provides an accurate simulation of the night sky, as seen from any location on Earth, on any date. It has a host of tools for every astronomer and astronomy enthusiast!

4.61538
   
  0 reviews  |  27 users  |  145,074 lines of code  |  19 current contributors  |  Analyzed 4 days ago
 
 

Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.

4.8
   
  0 reviews  |  26 users  |  568,705 lines of code  |  19 current contributors  |  Analyzed 2 days ago
 
 

ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles ... [More] , objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools. [Less]

4.22222
   
  2 reviews  |  20 users  |  137,454 lines of code  |  3 current contributors  |  Analyzed about 6 hours ago
 
 

MaNGOS is an object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It's an educational project, to help developers get familar with large scale C++ development projects.

3.75
   
  0 reviews  |  13 users  |  3,560,044 lines of code  |  52 current contributors  |  Analyzed about 1 month ago
 
 

DUNE, the Distributed and Unified Numerics Environment is a modular toolbox for solving partial differential equations (PDEs) with grid-based methods. It supports the easy implementation of methods like Finite Elements (FE), Finite Volumes (FV), and also Finite Differences (FD).

5.0
 
  0 reviews  |  11 users  |  377,997 lines of code  |  26 current contributors  |  Analyzed 6 days ago
 
 

The Yakindu Statechart Tools (SCT) support specification and development of reactive, event driven systems based on the concept of statecharts (aka state machines). State machines are well understood and formal enough to describe behavior unambiguously. The Statechart Tools support editing ... [More] , validating, simulating state machines and generating code from state machines. The simulation of a state machine is integrated into the state machine diagram editor and provides visual highlighting of the active state and the current transition. Additionally, the user can interact with the simulation by sending triggers to or by changing variable values within the simulator to drive the state machine. The Statechart Tools provide code generators for C and Java as target languages. [Less]

5.0
 
  0 reviews  |  8 users  |  209,100 lines of code  |  12 current contributors  |  Analyzed 1 day ago
 
 

Openc2e is a cross-platform open-source game engine designed to be compatible with and run the Creatures series of games, including Creatures 1, 2, 3 and Docking Station.

5.0
 
  0 reviews  |  7 users  |  32,657 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 

RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot. The Game progresses in real time, with the robot programs running as child processes to ... [More] RealTimeBattle. The robots communicate with the main program using the standard input and output. Robots can be constructed in almost any programming language. Any number of robots can compete simultaneously if allowed by your operating system. A simple messaging language is used for communication, which makes it easy to start constructing robots. Robots behave like real physical object. You can create your own arenas and the simulation engine is highly configurable. [Less]

4.33333
   
  0 reviews  |  7 users  |  222,312 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

Repositories of packages for ROS robot operating system currently under development by Stanford University and Willow Garage ros-pkg is a community repository for developing libraries that are generally robot agnostic. Many of the capabilities frequently associated with ROS, such as a navigation ... [More] library and rviz visualizer, are developed in this repository. [Less]

0
 
  0 reviews  |  6 users  |  776,582 lines of code  |  77 current contributors  |  Analyzed about 22 hours ago
 
 
 
 

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