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LLVM is a robust system, particularly well suited for developing new mid-level language-independent analyses and optimizations of all sorts, including those that require extensive interprocedural analysis. LLVM is also a great target for front-end development for conventional or research programming ... [More] languages, including those which require compile-time, link-time, or run-time optimization for effective implementation, proper tail calls or garbage collection. We have an incomplete list of projects which have used LLVM for various purposes, showing that you can get up-and-running quickly with LLVM, giving time to do interesting things, even if you only have a semester in a University course. We also have a list of ideas for projects in LLVM. [Less]

4.86667
   
  0 reviews  |  100 users  |  1,156,193 lines of code  |  196 current contributors  |  Analyzed 5 days ago
 
 

Cpphs is a re-implementation of the C pre-processor that is both more compatible with Haskell, and itself written in Haskell so that it can be distributed with compilers. This version of the C pre-processor is pretty-much feature-complete and compatible with traditional (K&R) ... [More] pre-processors. Additional features include: a plain-text mode; an option to unlit literate code files; and an option to turn off macro-expansion. [Less]

5.0
 
  0 reviews  |  5 users  |  1,889 lines of code  |  0 current contributors  |  Analyzed almost 2 years ago
 
 

I'm maintaining on google.code my vim plugins and ftplugins. You will find there the following projects: - lh-vim-lib: a VimL library for script writers - a fork of mu-template: an advanced template-files expander - lh-cpp: my C&C++ ftplugin suite - searchInRuntime: a plugin ... [More] dedicated to searching for files in various path lists, and applying commands on them - my bracketing-system ; lh-tags: a little helper tool that simplifies the automatic build of tags files, and helps to select a tag among several - BuildToolsWrapper: that permits to plug compiler filters at :make outputs, to do background compilation, etc - lh-refactor: a generic refactoring suite - Miscellaneous scripts (.vimrc, local_vimrc, let-modeline, some pluginized tips, ...) - UT: a Unit Testing Framework for vim [Less]

4.0
   
  0 reviews  |  2 users  |  27,885 lines of code  |  2 current contributors  |  Analyzed 1 day ago
 
 

Free your moto!Integration Qtopia and Motorola Ezx cell phones. Source code moved to github!

5.0
 
  0 reviews  |  2 users  |  4,618 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

The MLlib (or Minishlink's Library) is a simple library to develop on Nintendo Wii. Technically, it's a wrapper of libogc and others librairies. Coding with this lib on Wii is way easier now ! :-) More info here. TemplateHere's the simple code to have the program running on Wii : ... [More] #include int main(int argc, char **argv) { ML_Init(); ML_SplashScreen(); // You can delete this instruction, but please let it if you can :) while(1) { if(Wiimote[0].Newpress.Home) ML_Exit(); ML_Refresh(); } return 0; }Authors :Minishlink Special Thanks :Chaosteil Cid2Mizard Crayon Dhewg Dykam EvilSpoon Feesh Mollusk Morukutsu NoNameNo Svpe T4ils WntrMute Zeblackos and these communities : www.dev-fr.org + IRC Channel #dev-fr www.nintendomax.com www.wiibrew.org + IRC Channel #wiidev www [Less]

5.0
 
  0 reviews  |  1 user  |  4,223 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

RapidGameDevelopment EngineFlexible and convinent to use game engine. Uses DirectX for input/graphics/sound/music and C# for tools and editors. 2D game demo News:16-0ct-2009License changed from GPL to Eclipse Public License 1.0

5.0
 
  0 reviews  |  1 user  |  4,625,069 lines of code  |  2 current contributors  |  Analyzed over 1 year ago
 
 

CacheTable is a C++ template library that implements a very fast hash map container. Its particularity, compared with std::hash_map and google::sparse_hash_map it's that it has a fixed size (you decide it when you create it) and a random item replacement policy: in case of an 'hash ... [More] collision' the older item is 'discarded' and replaced with the new one. This container is ideal for implementing caching system, when you want super fast item insertion and retrieval and you know 'a priori' the memory amount you want to dedicate. It is also possible to use it in conjunction to a 2nd level cache, passing discarded item to a slower and bigger container. The interfaces of the containers are compatible with STL, and to get a glimpse you can check out the examples provided. Released CacheTable 0.2Fixed a bug with deletion of iterator range More complete documentation [Less]

0
 
  0 reviews  |  1 user  |  1,361 lines of code  |  0 current contributors  |  Analyzed about 1 hour ago
 
 

This code is part of the site Justin Heyes-Jones has been running since 2001, teaching folk about the A algorithm. See http://www.heyes-jones.com/astar.html to learn more. The code is designed to be easy to understand, easy to add your own runtime debugging monitoring the open and closed lists ... [More] for example. Efficiency is considered, and the open list is implemented as a priority queue using STL. Now on google hosting, the project is now open to the public to help me maintain different versions and fix bugs. Using a templated class to allow polymorphism without the overhead of vtables. In addition a simplified and fast memory manager is included, speeding up the search. Two canonical examples of A are provided. The 8-puzzle and a path finder. You can email Justin at justinhj@gmail.com Bug reports can also be added to the Issue Tracking section of this site. [Less]

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  0 reviews  |  1 user  |  0 current contributors
 
 

PandoraPanic! is an intense minigame challenge with a variety of games contributed by the GP32X.com community. Check out The Wiki With videos, (more) linux and windows executables, and basic help. Project discussion: GP32X If you are a beginning c++ programmer with some experience in other ... [More] languages or scripting, writing a minigame can be a nice first challenge. Fast results, help from developers and users on the GP32X forum, and it will be probably be inluded in a PandoraPanic Update as well (Project Owners will reject offensive minigames and copyrighted material, and might reject pointless, stupid or defect ones. But use those last terms loosely ; ) This project makes extensive use of Penjin, an easy to use c++ game creation framework [Less]

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  0 reviews  |  1 user  |  20,078 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

OpenAL mixer aims to provide a multiplatform API built on top of OpenAL to get/set volume values (including support for capture devices) and list, select and mute input and output lines.

5.0
 
  0 reviews  |  1 user  |  1,586 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 
 
 

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