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The Player Project: Player is a networked interface to robots and sensors. Stage and Gazebo are Player-friendly multiple-robot simulators. The software aims for POSIX compliance and runs on most UNIX-like OS's. Some parts also work on Windows.

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  0 reviews  |  4 users  |  8,285,164 lines of code  |  6 current contributors  |  Analyzed over 1 year ago
 
 

Mooshak's basic features include automatic judging of submitted programs, answering to clarification questions about problem descriptions, reevaluation of programs, tracking printouts, among many others. Mooshak supports different kinds of contest, specially those based on ICPC rules. It has ... [More] also support for IOI and 'shortest program' contests, and can be easily extended for new types of contests. The system was originally intended for contests, but it is increasingly being used in programming courses: to give instant feedback on practical classes, to receive and validate assignments submissions, to pre-evaluate and mark assignments, etc. [Less]

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  0 reviews  |  1 user  |  0 current contributors  |  Analyzed over 1 year ago
 
 

DevContest is web serve based on Pylons framework and Python. This allows you to create a competition for students of informatics. The only thing you need is a Linux server with the necessary compilers. In the administration system you can set the language, what you want. The base is the default C, C++, Java, Pascal, Python, PHP and Ruby.

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  0 reviews  |  1 user  |  13,338 lines of code  |  2 current contributors  |  Analyzed 8 days ago
 
 
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Memo is a recursive acronym standing for Memo Enables Memory Optimisation. Memo's purpose is enhancing its user's ability to remember foreign words and phrases by regular repetition of a properly chosen material. Memo can be used to regularly send emails containing packs of words or ... [More] phrases to be translated by the receiver. User replies to the e-mail filling in the answers. Memo parses the reply and updates its internal database with user's results. Sets of questions for every test are chosen basing on user's performance in previous tests -- the words that are most difficult for the user are sent more frequently. [Less]

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  0 reviews  |  0 users  |  541 lines of code  |  0 current contributors  |  Analyzed about 18 hours ago
 
 

IDE for student education in the context automation industry courses.

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  0 reviews  |  0 users  |  204,717 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

School Manager's SuiteThe suite currently consists of the following applications: Internal administration: SignupManager InvoiceManager Resources administration: LabManager BookManager Student use and feedback: StudentQuiz

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  0 reviews  |  0 users  |  0 current contributors
 
 

This is a project that came out of JHU assignment to create a software implementation of popular board game CLUE with slightly revised rules.

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  0 reviews  |  0 users  |  10,716 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

The target of the project is to build a new file system and a platform to integrate various file systems. BEEFS is a sub-project to develop a novel operating system kernel. BEEFS supports ultra-large volume file systems and integrates various file systems.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 3 days ago
 
 

This is a school assignment, and I am releasing the code that I am creating under a GPL license to the public. News08/05/2008: I now have a working, in use copy of SpellNow at SWIFT-online.net. SWIFT is a spelling tutoring program that my school runs, which is what I had in mind when I started ... [More] making SpellNow. I will be using Swift Online to aid in spelling learning, but this is along side many other activities already in place (SpellNow will just be a side note). This is using PHP, and I will be committing the source to SVN once I am happy with what I have. Also, in regards to licensing. The source code of SpellNow is freely avaliable under GPL 3. There is a difference between the source code and content. I will not be releasing the content (spelling words, audio, maps, story, images etc.) under GPL, so it will need to be licensed out. Of course, this doesn't mean you can't use these items, it just means it will be different to the source code. It will be free for home use, but will be licensed out at a very reasonable rate to schools which are using it to assist in education, which is only fair. The source code is useless without the content, unless you re-write your own content into the source code, which is currently rather difficult, but will be re-done soon. 30/04/2008: SpellNow is back in development! I am going to use it at school now as a learning aid for a spelling program that I am a tutor at, so I will be adding more features. 17/11/2007: It has been a long time since I posted here. Sorry about that! As you may well have noticed, a PHP extension did not come about, as of yet, but I still have plans for it. The C++ version has been canned, and replaced by spellnowPy, a Python version. The Python version will be actively developed from now on, with no major features or changes for the web based version (planned). The PHP version will hopefully work with the spellnowPy version, to allow a database to be used. The Python version will use wxPython for the GUI (Graphical User Interface), and I plan to have it as interactive as possible, with many more features to come. I cannot give a date for when these are released, but I will continue to work on SpellNow into the future. 30/08/2007: Expect a PHP extension/add-on avaliable for download soon, and within the next month (September), a new release (0.78). 31/07/2007: Today my SpellNow assignment was due at school. I handed in a working copy with a few things I had finished 1am the night before. I am releasing this version as a normal version (as apposed to aplha or beta). Please download spellnow0-32.tar.gz. See the wiki page SpellNow032Release. 21/07/2007: Wow, it has been a little while since my last release. It has been a bit over a week since I got back from Tonga, and that went for 2 weeks. Anyway, a quick update. I am working on the same practice page as before (it is getting better), and have fixed the bug so it will now display the score at the end of the list, not the word before. I have also moved a few things around as well as touched up a few things. I am also working on a new menu page, to make it easier to select a level. I have a few other things planned before the final thing is released. I am currently in a different state, so I can't easily upload to SVN without my home computer, but I will when I get home. 22/06/2007: I have released the first alpha of Spell Now! It is called alpha 233, and you can download here: spellnow-alpha233.tar.gz. NotesI am trying to keep this project as open source as possible, but there are a few things I cannot help. Firstly, I am forced to use mp3 for the file format, as I am using a program called Sound Manager to play the sounds, which uses (another closed format) flash to play the sounds. If I can find a way so that I can play it in OGG and without flash, I will do that. Currently, I am working on the word lists, so they aren't fully up yet. The word database included could really be counted as a extra, as one that big isn't really required for my assignment, but it is needed to make it usable. AboutThis is a spelling program, designed to help improve the spelling of Junior School Kids (Grade 2 to 5). This is fully customizable, and can be adapted to any learning environment. Currently, as part of my Information Software and Technology assignment, I am required to make a educational JavaScript program. I am also planning to release a PHP addition to it, which isn't required, but will be able to run on a server and remember student details (previous results, name etc,). LicenseImportant licensing information (additional to GPL): You are allowed to use this program free of use, but you must NOT, under any circumstances, remove any of the credits any where in this software. I reserve the right to change the license at any time, and if you are using the software, at any version, it is assumed that you will comply with the new license or stop using the software. You must purchase a license if you are to use this software in a classroom, within a for profit organization (if you are registered as a non-profit organisation, you can use this software free of charge). This is due to the fact that SpellNow is back in development and more features are being added. This only applies to versions AFTER 0.32. For licensing information, please visit http://joshhendo.com/spellnow If you are using this software in a classroom or learning environment, please email to let me know that you are using it, and how many students are using it. IF you could also let me know any improvements or features that you or any students would like to see in it (or any BUGS that have been found, those are very important to know about), please let me know. I want to be able to make this the best possible. It isn't required to email me, but if you do, I will email you about new licensing information or any other important information about this (the latter won't be emailed upon request, though licensing info will be if changed). Other ProjectsMany other people will know me from the project BitFox, which is a BitTorrent Firefox extension. That is a project I am doing under my own will. I will be working on it later in the year, but this project is a school assignment, so it is guaranteed to be finished early term 3 (in Australia, which would be by the end of July), while I am not getting as far with BitFox. I have mentioned this because some people may think that I will start projects and not complete them, but this one I am required to complete. [Less]

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  0 reviews  |  0 users  |  2,291 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

IntroductionAs a school's lab admin, I've found only a few apps that could fulfill my needs of launching multiple commands in multiple machines at the same time across a network. Even worst, almost all of the usable projects were commercial iniciatives. As of this, I've decided to write ... [More] my own app that can be used not only inside a network, but is able to control it from everywhere. One of the most uses for this application is to setup VNC for more than 20 computers in one click and broadcast a single desktop for the entire network. This is particulary useful to broadcast PowerPoint presentations directly to the kids computers while a teacher explains and controls what they see. LabManager is written in C# and uses the SSH protocol to comunicate with a network server and then a mix of opensource applications to send commands or launch visual connections to the workstations. And all of this through an easy, comprehensible, and beautiful UI interface. DetailsLabManager was first created as a Java software, but was later shifted to a .Net C# Application with no regrets whatsover. By using C#, LabManager automatically gained a much better and richer UI with desktop and OS integration no Swing app could provide. And by using existing SSH and RSH applications, I've found it was much easier to build a secure environment to send and receive commands over the net, without having to write my own (and possible bugged) network code, but utilizing well known open-source software widely known for it secureness. LabManager requires that a few things are set: A server box with sshd running and nbtstat installed; Valid user credentials for restrictly accessing the server trough SSH; Workstations capable of understanding the rsh protocol. Currently this software is tested on machines running Rshd (from Zacglen Software) over Windows 98 OS, but every rshd daemon should work. Tested daemons will be listed on Wiki at a later time. Help or any notification of interest would be highly appreciatted. [Less]

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