Projects tagged ‘c’ and ‘irrlicht’


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Projects tagged ‘c’ and ‘irrlicht’

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[15 total ]

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DIP MSDK is a high performance modern programming framework to create 3d game, visualization or any other kind of multimedia enable application. The aim of DIP MSDK is to provide an easy to use but ... [More] expandable, automatic memory managed, cross platform and cross language development environment which can run on cutting edge CLR like MONO or MS .net Runtime.Please visit DIP MSDK Offcial Website Project GoalsCreate an open-source and cross platform managed interface for DIP MSDK native integration layer that is intuitive to Game play developers Using a particular industry standard high performance native API for a specific area of the framework Create a content pipeline for asset data Add organization through class hierarchy and namespaces Provide documentation with example code snippets Creating sample test game project Make it "just work" so any kind of(including commercial) cross platform multimedia development (like game play)can be possible using high level languages like C#, Iron Python, Iron Lua, C++/CLI, VB, J# etc. Aim for v1.0DIP MSDK is right now in beta phase. Here are the features what we are targeting for v1.0 Development Area Wrapping Irrlicht (1.51) Fundamental Arichitecture Integration of OpenAL Integration of Bullet Physics Releasing Win32 Build Releasing Win64 Build Testing on Mono Porting to Linux Content Pipeline in 3dsMax Get InvolvedIf you found any bug please report us through Issues. If you fix any bug and want to contribute in DIP MSDK project then please send us SVN patch and let us know via DIP MSDK development group.We will add your name in DIP MSDK contribution list with final release. You also can contribute by developing tutorial for DIP MSDK. Certain tutorial we can also include in our wiki. If you are developing or developed any project using DIP MSDK then don't forget to let us know about it. For other query or information you can contact us also through support@tamgenia.com [Less]
Created 4 months ago.

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UPDATING - DESCRIPTION
Created 12 months ago.

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The game consists of one or more players who competed with each other or between the machine to collect as many items on the map. During these matches occurred several surprises on the map as the ... [More] appearance of items surprises, obstacles and passageways. The maximum number of players may be 4, and, 2 human and 2 virtual players. These virtual players made available for artificial intelligence algorithms to scroll through the maps and play with human players. Initially the game will have 6 random maps modeled in Blender. The platform for game development is the Irrlicht 3D is written in C/C++. The game will be developed in "Code::Blocks IDE" being put on version control. [Less]
Created 2 months ago.

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Simple arena shooter game Language: C++ Uses: - Irrlicht 1.5.1 http://irrlicht.sourceforge.net/ - Irklang 1.1.3c http://www.ambiera.com/irrklang/
Created 2 months ago.

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3DTours is a C# 3D virtual reality tool based on the open source Irrlicht 3D engine and Microsoft .NET framework 2.0, can be used to demonstrate a tourism site, a building, an art gallery or whatever ... [More] you can imagine of. Developed by Thai Minh Hoang Ha and Dang Duc Vinh. 3DTours là công cụ mô phỏng hiện thực ảo trong không gian 3 chiều, dựa trên engine Irrlicht và được viết bằng ngôn ngữ C# .NET 2.0. Bạn có thể sử dụng công cụ này trong việc mô phỏng, giới thiệu các công trình xây dựng, các danh lam thắng cảnh du lịch, các phòng trưng bày hoặc triển lãm cho khách qua màn hình máy tính. 3DTours hỗ trợ đọc nhiều định dạng bản đồ (map) 3D phổ biến nên có khả năng mở rộng cao, dễ sử dụng. Ban đầu 3DTours được kèm theo bản dựng 3D của di tích Đoan Môn thuộc thành cổ Hoàng Thành Thăng Long, là một sản phẩm dự thi Nhân tài đất Việt năm 2007. Công cụ được phát triển bởi Thái Minh Hoàng Hà (chương trình) và Đặng Đức Vinh (dựng hình). [Less]
Created 9 months ago.

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An FPS based off Irrlicht
Created 3 months ago.

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RTS Game written in C++ for Linux and Windows
Created 12 months ago.

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The OP will be an engine completely optimized for best performance on any computer. The engine we be based off the 3d engine Irrlicht and will include at first 3d, rendering, and sound. Then I will ... [More] include networking and other advanced features. C++. Expected project time: 4 months [Less]
Created 12 months ago.

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Keys of Naand is a single player fantasy mini-rpg involving great amount of puzzles. There are no classes or levels. The player will buy the skills (both active and passive) and spells he wants with ... [More] the experience points earned not only from killing but from wide variety of things. Player will also be able to buy health, mana, attack rating and defence rating with the experience points. The game is supped to have something around 10 hours of gameplay. In the end a scoreboard is set in descending order of experience points earned during the whole game. The catch is to find the best character build-storyline –combo to earn maximum amount of xp. If the player character dies during the game, he is resurrected and helped trough the situation in hand (with some appropriate explanation) but his xp amount is reduced. This will allow us to have nearly impossible situations to survive with some character builds. Choosing the way to solve a dialog, encounter or any other problem according to his character build’s (and the player’s combat) capabilities is critical. Thus these situations are ‘handled’ as puzzles. Although short, the game is supposed to be highly story driven. There will be multiple storylines to go through but it’s not possible to do them all in one game from start to finish. Also the player is not allowed to ‘go hunting’ or adventuring outside the story events. Storylines will branch fluently via player actions. For example death in certain battle might open up a different way to go. The need for loading a game to be able to go on with the story should be minimized and the story is not supposed to have any dead ends. During the campaign player might have a NPC or two assisting him. He can highly affect the composition of his party via right choices in dialogs. Special attention should be focused into the writing of dialogs. It must be clear to the player what will happen by choosing a certain option. This doesn’t mean that dishonest NPC couldn’t say something else and then act differently. WEBSITE AT: http://www.keysofnaand.com/ [Less]
Created 12 months ago.

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The game consists of one or more players who competed with each other or between the machine to collect as many items on the map. During these matches occurred several surprises on the map as the ... [More] appearance of items surprises, obstacles and passageways. The maximum number of players may be 4, and, 2 human and 2 virtual players. These virtual players made available for artificial intelligence algorithms to scroll through the maps and play with human players. Initially the game will have 6 random maps modeled in Blender. The platform for game development is the Irrlicht 3D is written in C/C++. The game will be developed in "Eclipse Galileo IDE" being put on version control. [Less]
Created 3 months ago.