Open source steam property routines for C++. Implements the IAPWS-IF97 and IAPWS-95 steam tables from the International Association for the Properties of Water and Steam. Includes two-way property solvers and test suite. Can be used from Python.
PPIV is a parallel software application used in Particle Image Velocimetry (PIV) analysis. The software will compute the vector field for one image pair or multiple image pairs. PPIV can run on a single desktop machine or in a cluster environment.
Gameplay Description
The player has several levels to pass. The In the first levels
Technical Description
Code written in C++. Custom physical engine implementing torsors mathematics. Code
... [More] will be first written for Windows and Linux and then will be ported on the PSP. [Less]
Box2DX is a C# port of Box2D - Erin Catto's 2D Physics Engine. You can find original C++ version on www.box2d.org
Collision:
Continuous collision detection. Contact callbacks: add, persist
... [More], remove. Convex polyons and circles. Multiple shapes per body. One-shot contact manifolds. Incremental sweep-and-prune broadphase. Efficient pair management. Fast broadphase AABB queries. Collision groups and categories.
Physics:
Continuous physics with time of impact island solver. Persistent body-joint-contact graph. Island solution and sleep management. Contact, friction, and restitution. Stable stacking with a linear-time solver. Revolute, prismatic, distance, pulley, gear, and mouse joints. Joint limits, motors, and friction. Momentum decoupled position correction. Fairly accurate reaction forces/impulses.
System:
Centralized tuning parameters. Pure .NET 2.0 library.
Documentation: -
Testbed:
OpenGL with Tao.Freeglut Graphical user interface Easily switch between tests using GUI Test framework for easily adding new tests Mouse picking and the bomb! VCS9 project files
The Library is free for commercial use and open source under the ZLib License. [Less]
Entonetics is an advanced 2D artillery combat game, with an insect theme.
It features:
destructible and falling terrain. high fidelity physics fluids easy to mod / scripted weapons 'Bullet Time' style evasion of attacks
Magneticle uses the Biot-Savart law to render a 3D particle simulation of the magnetic field surrounding a current-carrying wire modeled as an arbitrary space curve.