Projects tagged ‘c’ and ‘physics’


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Projects tagged ‘c’ and ‘physics’

Filtered by Project Tags c physics

Refine results Project Tags game (10) simulation (9) opengl (9) engine (7) 3d (7) linux (6) graphics (6) 2d (6) math (5) xna (5) cplusplus (5) .net (4)

[42 total ]

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Open source steam property routines for C++. Implements the IAPWS-IF97 and IAPWS-95 steam tables from the International Association for the Properties of Water and Steam. Includes two-way property solvers and test suite. Can be used from Python.
Created over 3 years ago.

1 Users

PPIV is a parallel software application used in Particle Image Velocimetry (PIV) analysis. The software will compute the vector field for one image pair or multiple image pairs. PPIV can run on a single desktop machine or in a cluster environment.
Created about 1 year ago.

0 Users

Gameplay Description The player has several levels to pass. The In the first levels Technical Description Code written in C++. Custom physical engine implementing torsors mathematics. Code ... [More] will be first written for Windows and Linux and then will be ported on the PSP. [Less]
Created 6 months ago.

0 Users

This is a project implementing a three-dimensional (3-D) finite-difference time-domain (FDTD) method for parallel Beowulf computer clusters.
Created about 1 year ago.

0 Users

A set of classes for working with tensors of various ranks and their derivatives. I will write a more detailed description soon.
Created 5 months ago.

0 Users

Box2DX is a C# port of Box2D - Erin Catto's 2D Physics Engine. You can find original C++ version on www.box2d.org Collision: Continuous collision detection. Contact callbacks: add, persist ... [More] , remove. Convex polyons and circles. Multiple shapes per body. One-shot contact manifolds. Incremental sweep-and-prune broadphase. Efficient pair management. Fast broadphase AABB queries. Collision groups and categories. Physics: Continuous physics with time of impact island solver. Persistent body-joint-contact graph. Island solution and sleep management. Contact, friction, and restitution. Stable stacking with a linear-time solver. Revolute, prismatic, distance, pulley, gear, and mouse joints. Joint limits, motors, and friction. Momentum decoupled position correction. Fairly accurate reaction forces/impulses. System: Centralized tuning parameters. Pure .NET 2.0 library. Documentation: - Testbed: OpenGL with Tao.Freeglut Graphical user interface Easily switch between tests using GUI Test framework for easily adding new tests Mouse picking and the bomb! VCS9 project files The Library is free for commercial use and open source under the ZLib License. [Less]
Created about 1 year ago.

0 Users

Simple 2D platform game-to-be with physics implemented. Written in C# using XNA library and Farseer physics engine.
Created 10 months ago.

0 Users

A soon-to-be sandbox engine, where the user can create scripts to make the game function, think, do actions.
Created 7 months ago.

0 Users

Entonetics is an advanced 2D artillery combat game, with an insect theme. It features: destructible and falling terrain. high fidelity physics fluids easy to mod / scripted weapons 'Bullet Time' style evasion of attacks
Created about 1 year ago.

0 Users

Magneticle uses the Biot-Savart law to render a 3D particle simulation of the magnetic field surrounding a current-carrying wire modeled as an arbitrary space curve.
Created about 1 year ago.