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Check is a unit testing framework for C. It features a simple interface for defining unit tests, putting little in the way of the developer. Tests are run in a separate address space, so Check can catch both assertion failures and code errors that cause segmentation faults or other signals. The
Cpphs is a re-implementation of the C pre-processor that is both more compatible with Haskell, and itself written in Haskell so that it can be distributed with compilers. This version of the C pre-processor is pretty-much feature-complete and compatible with traditional (K&R)
The Player Project: Player is a networked interface to robots and sensors. Stage and Gazebo are Player-friendly multiple-robot simulators. The software aims for POSIX compliance and runs on most UNIX-like OS's. Some parts also work on Windows.
CUnit is a lightweight system for writing, administering, and running unit tests in C. It provides C programmers a basic testing functionality with a flexible variety of user interfaces. CUnit is built as a static library which is linked with the user's testing code. It uses a simple
4tH is a Forth compiler with a little difference. Instead of the standard Forth engine it features a conventional compiler. 4tH is a very small compiler that can create bytecode, C-embeddable bytecode, standalone executables, but also works fine as a scripting language. It supports about 95% of the
Monkey Studio (MkS) is a cross platform IDE written in C++/Qt 4. It's primary goal was to be a Qt 4 only IDE, but it evoluate a way to support Qt development and any kind of project. See the About page or Features page for more informations. Finally, you can meet team's members here.
Compilers for high level languages generate code that follows certain conventions. These conventions are necessary, in part, for separate compilation to work. One such convention is the "calling convention". The "calling convention" is a set of assumptions made by the compiler
Compose* (or: ComposeStar) is a project that aims at enhancing the power of component- and object-based programming, so that software becomes easier to structure and modularize, hence easier to develop, maintain and extend. In particular, Compose* offers aspect-oriented programming (http://aosd.net)
QuakeForge is a 3D first-person shooter game engine based on id Software's legendary Quake and QuakeWorld game engines. Our purpose is to improve the state of the game by improving the engine, making a good base for game and engine modifications, and making it accessible to the largest number of
ORCA is an interpreter for a REBOL-like language. The interpreter is a C library so that C/C++ applications can use ORCA as an embedded scripting system. ORCA stands for Open-source Rebol Can be Achieved.
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