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Freeciv is a free turn-based multiplayer strategy game, in which each player becomes the leader of a civilization, fighting to obtain the ultimate goal: To become the greatest civilization.

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  3 reviews  |  131 users  |  328,310 lines of code  |  10 current contributors  |  Analyzed about 18 hours ago
 
 

NetHack-De is a translation of the roguelike single player dungeon exploration game NetHack into German.

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  0 reviews  |  1 user  |  259,787 lines of code  |  1 current contributor  |  Analyzed about 3 hours ago
 
 

Its a turn-based Strategy Game. You control a Tecbot and try to defeat the other Tecbot. Tecbot are "Techno Electrical Chip Robots". You can equip your Tecbot with items, weapons, armors, or other more. Design, train, or other more your Tecbot to get the most best Tecbot on the world. ... [More] Level up your Tecbot to become a stronger, faster and more powerful Tecbot. And then battle with other Tecbots! Combinate your Attacks, use a powerful Attack, use an effective Attack, upgrade your attacks, defends, and speed, use strategies and more. Win the Battle! [Less]

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  0 reviews  |  0 users  |  2,394 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 
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Ever wanted to play a turn-based strategy game again? So do we and since there is no good ones we decided to make our own. We are trying to bring together the good aspects of a number of classical games in the strategy genre as well as adding our own ideas and flavouring with a solid AI. The game ... [More] will be set in, as a member puts it "Steam-techy goodness", meaning that there will be tech as well as a magic. On a technical note: We will be using IronPython, C# and whatever else happens to be useful. Finally here are some words for the road: (Big guns && Big units) == Big fun! [Less]

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  0 reviews  |  0 users  |  470 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 

China Kingdoms is an idea that comes from a mix of old video games and Dungeons & Dragons. It is set in ancient China, when dynasties were fighting each other to rule the land. It is a multiplayer turn-based strategy and management game. The primary goal of the game is to conquer all your ... [More] opponents. You are the leader of a kingdom and you may use any means necessary to achieve domination. Troops are at your orders to expand your territory, as well as spies to gather important information about your opponents, and messengers to bribe enemy generals to join your ranks. Ally with other leaders so you can be closer for when you will betray them. Do not forget to take care of your land, your soldiers and villagers need food. Here is a fan description: "imagine the scene... ancient china, dynasties are locked in battle over their kingdom, fighting over who will rule the land using the multiplayer turn-based strategy and management" To all of you out there who are confused, we are sorry and we will write a better description soon. Game DescriptionSummaryChina Kingdoms is set in ancient China, when dynasties were fighting each other to rule the land. The goal is to conquer your opponents and to be the supreme ruler of China. To do so, you have access to not only soldiers, but also to espionage and manipulation. You can bribe enemy generals to join your ranks, or even leaders not to assist in a fight against one of its allies. There is however some fighting to be done, and soldiers need to eat. You may help develop your land by investing money to produce more food to support your soldiers or to bribe other players. Technical AspectsProgramming LanguageThe code is entirely written in C. LibrariesThe game uses crossplatform libraries related to the SDL project (http://www.libsdl.org/), such as SDL, SDL_image, SDL_net, SDL_mixer, and SDL_ttf. [Less]

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  0 reviews  |  0 users  |  0 current contributors
 
 

A turn based strategy for practicing future game programming techniques. Programed in C++ in console based application.

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  0 reviews  |  0 users  |  354 lines of code  |  0 current contributors  |  Analyzed almost 2 years ago
 
 
 
 

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