Blind Shark is a multiplayer computer game, dedicated to animate parties. The purpose of the game is to find the answer related to a sound. The faster to react can answer, and take the points.
This
... [More] site is intended only to store the source code. The website where you can find news is http://www.gulix.fr/blindshark
It's a french website, but if it is asked, I'll made an english one. [Less]
THIS PROJECT HAS BEEN DISCONTINUEDThe source code for Llama farm.
Visit the 'Download' section to download the source code.
SVN is available for read only.
Licensed under the Creative Commons
... [More] Attribution 2.5 Canada License.
Item Name Completion Graphics 90% Battle System 75% Shop 5% Inventory 0% Llamas 100% Formulas 80% [Less]
TetraZuneThis remake of the classic block puzzler is being developed as a tutorial tool for others wishing to make games for the Zune on the brand new XNA 3.0 CTP. In addition, non-programmers will
... [More] be able to easily upload and play the game themselves.
Latest News:For Christmas I just got a new Zune 8 to replace my lost Zune 30! I will soon be continuing this project to its very-near completion. Sorry for the long delay.
TetraZune is nearing completion, with the title screen now complete. Scoring is really the last thing to add (including score totalling, high score listings, and name entering). I have not decided yet if I will allow the wireless transfer of high scores, we will have to see how long the other stuff takes.
Alpha release 0.1 is available on the Downloads page (or the "Featured Downloads" pane to the right >>>). Only the main game logic is working, and the program quits as soon as you lose, without totalling your full score. Still it is the first stable release that lets you play a full game of Tetris! Whoo hoo!
Projected Features:Full working tetra block game with bonuses, cool animations, and '1337' sound effects. Basic media functionality. High scores and other notable achievements. Clean, professional presentation, animated effects, and overall quality. Possible utilization of wireless multiplayer, most likely only to share high scores. Overall demonstration of key components needed to making games on the XNA platform. Donations?You really love tetris? Want to see me devote more time to Zune games? You've just hit the lottery? Donate! Any amount is appreciated. Leave a message with your gift if you're feeling really saucy ;)
Easy donations with Paypal. Every dollar helps!
Written by Callen Shaw of http://www.omegagames.net [Less]
Box2DX is a C# port of Box2D - Erin Catto's 2D Physics Engine. You can find original C++ version on www.box2d.org
Collision:
Continuous collision detection. Contact callbacks: add, persist
... [More], remove. Convex polyons and circles. Multiple shapes per body. One-shot contact manifolds. Incremental sweep-and-prune broadphase. Efficient pair management. Fast broadphase AABB queries. Collision groups and categories.
Physics:
Continuous physics with time of impact island solver. Persistent body-joint-contact graph. Island solution and sleep management. Contact, friction, and restitution. Stable stacking with a linear-time solver. Revolute, prismatic, distance, pulley, gear, and mouse joints. Joint limits, motors, and friction. Momentum decoupled position correction. Fairly accurate reaction forces/impulses.
System:
Centralized tuning parameters. Pure .NET 2.0 library.
Documentation: -
Testbed:
OpenGL with Tao.Freeglut Graphical user interface Easily switch between tests using GUI Test framework for easily adding new tests Mouse picking and the bomb! VCS9 project files
The Library is free for commercial use and open source under the ZLib License. [Less]