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Libspe is used on the Cell Broadband Engine to access the Synergistic Processing Elements (SPEs). The Cell Broadband Engine is used on the Sony Playstation 3, on IBM Blade Server QS21 and a few other machines

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  0 reviews  |  3 users  |  26,374 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

CTK (Cell Tool Kit) is a library which provides portable and basic C/C++ APIs for parallel programming on the Cell/B.E. Processor. CTK is intended to improve software development productivity on the Cell/B.E., and provide variety of 'almost mandatory' APIs for programming on the Cell/B.E. ... [More] The base-level APIs include SPE execution control, multi-core synchronization primitives, SPE overlay task primitives and several miscelaneous helper routines. CTK enables 'write once, run on any Cell machine', therefore Cell applications written on CTK can run on multiple Cell/B.E. platforms like Sony PS3, IBM Cell blade (either with Cell SDK 1.x or 2.x) and Toshiba Cell Reference Set. [Less]

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  0 reviews  |  1 user  |  0 current contributors
 
 

A simple Cell Broadband Engine (CBBE) app used to calculate average temperatures in a Room (Relaxation algorithm). This was originally programmed for my Independent Study Course during Summer 2007 at the University of Utah CS department under Prof. Steven Parker. This page is here to hold two ... [More] purposes: 1. Continue the development of the app and ideally get tips from community members who can offer them. 2. Serve as a nice reference for Beginner Cell Processor Programmers, to gain familiarity with the CBBE. [Less]

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  0 reviews  |  1 user  |  0 current contributors  |  Analyzed 5 days ago
 
 
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PPIV is a parallel software application used in Particle Image Velocimetry (PIV) analysis. The software will compute the vector field for one image pair or multiple image pairs. PPIV can run on a single desktop machine or in a cluster environment.

5.0
 
  0 reviews  |  1 user  |  2,536 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 

A ray tracing project that is implemented on the (PS3) CELL architecture

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  0 reviews  |  0 users  |  278 lines of code  |  0 current contributors  |  Analyzed over 1 year ago
 
 

This project began as a graduate school class project to learn about the Cell Broadband Engine and Elliptic Curve Cryptography. Hopefully the software is of further use to others

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  0 reviews  |  0 users  |  9,276 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

A attempt to port Google's Android to the Sony Playstation 3. Anyone that has anything to bring to this project please inquire. scramble@gmail.com Update 7/11/09 Sorry for the lack of news I have been in the process of moving and have since sold my old ps3 that contain the original project. ... [More] Quite a few things have changed since the move. Believe it or not it takes quite a lot of time to compile this sucker on the ps3 and some serious space. When originally trying to get android to work on the ps3 I ran into many issues with memory and drive space. I have a 80gb ps3 which made things go quite a lot smoother. I wish I would have had a real ppc64 development platform before attempting this project but I was just pissed at the fact that stupid people on forums said oh it wont work "ARM" lol, [Less]

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed about 9 hours ago
 
 

Files to help you install Cell SDK + Utils on Fedora 9 to program the cell BE of the PS3 Read the wiki for more info or surf to http://groups.google.com/group/programming-ps3-with-fedora-9 for questions or thankyous.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 3 days ago
 
 

This project is the 2009 continuation of the original spu-medialib project started back in 2007 its goal is to provide accellerators for the cell broadband engine processor The new improved project aims to avoid the limitations and give better accellerations than the current spu-medialib ... [More] DISCONTINUED Because sony decided not to have OtherOS in the ps3 slim [Less]

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  0 reviews  |  0 users  |  309 lines of code  |  0 current contributors  |  Analyzed 17 days ago
 
 

The goal of this project is to build a user-friendly, linux-based PS3 media center which runs out-of-the box.

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  0 reviews  |  0 users  |  366 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 
 
 

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