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The Tao Framework for .NET is a collection of bindings to facilitate cross-platform media application development utilizing the .NET and Mono platforms.
The VISL Constraint Grammar Compiler is a natural language parser generator. It is an implementation of Pasi Tapanainen's CG-2 constraint grammar formalism. VISL CG-3 is feature-wise backwards compatible with CG-2 and VISLCG.
klip is a cross-platform 2D game engine which aims to provide graphics, input, sound, network and physics components which work together seamlessly.
Voodoo Shader is a comprehensive graphics framework for powering shaders in multiple programs, during development or after release. Voodoo uses plugins and a shared core to support many games and other applications and is compatible with Direct3D and OpenGL.
This collection of tutorials should help writing your own Cg shaders for the Panda3D engine. Browse Source Source Changes Panda3D
PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is ... [More]
Zahir had a complete rewrite, its first version will be uploaded soon :) It will be dual licensed: GPL2+ and LGPL3+. Thanks for your patience. Eduardo
fps is project management software that allows teams to track film assets as they move through the production pipeline. fps lets studios focus on making better films by helping management and artists communicate, track, prioritize, and coordinate all the tasks needed for film delivery. ... [More]
My thesis assignment is the development of educational software for Computer Graphics courses. I decided to make an application that is capable of visualizing ray tracing algorithms.
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