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phidx is a simple Python CGI script which can dynamically locate web-ready image files (GIF, JPEG, and PNG formats) and display them for browsing as a simple list or as a collection of auto-generated thumbnails.

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  0 reviews  |  1 user  |  955 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

HGL is a compiler/interpreter suite for developing images. Features: * Simple but powerful own language and LUA scripting * Output format is configurable by plugins * Runtime input is handled by plugins * Easy integration into various environments like web servers, graphical applications ... [More] and more * network transparent, i.e. get input from various protocols Quick overview: The input is taken from a source file, which has to be compiled for quick and often access by the interpreter. An interpreter than runs the compiled files, takes it input from custom plugins, if neccessary, and outputs its result via custom plugins. [Less]

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  0 reviews  |  1 user  |  16,359 lines of code  |  1 current contributor  |  Analyzed 3 days ago
 
 
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SLUM - Shader Language Unified ManagerSLUM is a central hub for development of render shaders for computer graphics. Basically, SLUM gives you the capability of design one shader that contains language components for more than one render software, like GLSL, Renderman, 3Delight, Air, etc. I invite ... [More] everybody to download slum and give it a try! Any feedback, suggestions, feature requests and issue reports is really welcome! To join Slum R&D discussion group and receive automatic updates about slum, just drop a email request to slum@hradec.com Changelog [Less]

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  0 reviews  |  0 users  |  5,897 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 8 days ago
 
 

libdodo is not a web framework but a toolkit(middle-level library) for building fast and scalable web applications easy. Building web sites is not a main goal of libdodo. One of its purposes is to develop big and complex systems under high load that require good stability on one hand and small ... [More] and fast applications for embedded world on another hand. libdodo provides database abstraction, easy use of parallel computation, content parsing and generation, much more and of course interaction with users via webserver. Review documentation section to understand what libdodo is and how it could be used. libdodo is written in c++ to provide high performance and small footprint. [Less]

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  0 reviews  |  0 users  |  37,980 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 

Field3D is an open source library for storing voxel data. It provides C++ classes that handle in-memory storage and a file format based on HDF5 that allows the C++ objects to be written to and read from disk. The library and file format is both flexible and extendable. The flexibility comes from ... [More] supporting heterogeneous storage of data structures, bit depths, transformations/mappings and metadata in a single file. When functionality needs to be extended, the plugin and class factory architecture allows new data structures, mappings and file I/O routines to be added. Field3D was developed with the needs and scale of visual effects production in mind. Dense and MAC-fields handle the basic tasks in fluid simulation and volume rendering, and where memory becomes a limiting factor optimization of used/unused space is provided by the sparse fields, which include an out-of-core/dynamic loading mechanism. Procedural fields are also supported, which may be used interchangeably with voxel-based fields. The code was initially developed at Sony Pictures Imageworks as a replacement for the three different in-house file formats previously used to store voxel data. It is currently used in several contexts: both our volume rendering and fluid simulation frameworks use it as their native data structures and file format, and in Houdini it serves as the base for our voxel and levelset editing toolsets. UpdatesNov 14, 2009 Some SPI:: namespaces had snuck into the previous commit. If you had trouble compiling before, please update your svn checkout. Nov 4, 2009 Version 1.1 has been committed to the main branch. Please refer to r35 for details. Nov 3, 2009 We will be going to v1.1 within the next couple of days. Version 1.0 will be branched off and the main trunk will go to v1.1. The next version includes new features such as a file cache for sparse fields, and cleanup of the class factories and reference counting mechanisms. See the 1.1 milestone for details. Oct 19, 2009 Removed the email lists for issue tracking and commits as nobody was using them. There are RSS feeds for the same information. Sep 5, 2009 Updated programmer's guide with details about DenseField, SparseField and MACField data structures. See the download tab. Aug 21, 2009 Entire code base now available in SVN. FAQ shortcutsHow do I send suggestions, comments or questions to the project? How do I submit a bug report? How do I contribute to the project? Wiki pagesMain Field3D wiki page Instructions on building Field3D Development status [Less]

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  0 reviews  |  0 users  |  12,545 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

Use QuickTime and Flash for all your TV broadcast, event and digital signage needs! CasparCG is a free and open-source multi-layer Flash and video playout server for broadcast television and display graphics in both SD and HD. (Also known as Caspar)

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  0 reviews  |  0 users  |  35,111 lines of code  |  1 current contributor  |  Analyzed almost 3 years ago
 
 

The Cortex project aims to provide a set of high quality C++ libraries and Python modules tailored for software development in the visual effects industry. Rather than producing end user tools, the project focuses on creating a reusable set of modules of use to TDs and programmers in a broad range ... [More] of scenarios - allowing them to focus on the more interesting or innovative aspects of development. Originally the brainchild of Andrew Chapman, the Cortex project is now being developed around the IECore library developed in house at Image Engine and subsequently released as open source. Initially, Image Engine are providing the core library and Python bindings, along with their RenderMan, Maya, OpenGL, and Nuke support libraries. It is hoped that the Cortex project will attract contributions from the wider visual effects community, and grow to provide a rich set of functionality and support for further 3rd party applications. [Less]

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  0 reviews  |  0 users  |  211,341 lines of code  |  14 current contributors  |  Analyzed 3 days ago
 
 
 
 

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