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Celtx is the world's first fully integrated solution for media pre-production and collaboration. It replaces old fashioned 'paper, pen & binder' media creation with a digital approach to writing and organizing that's more complete, simpler to work with, and easier to share.

4.33333
   
  1 review  |  9 users  |  26,423 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 

Graphical tool which lists all Unicode characters with names, preview and codepoints with searching of all properties.

0
 
  0 reviews  |  2 users  |  74,252 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 

library for tracking personas (i.e., characters), plus extension modules

5.0
 
  0 reviews  |  2 users  |  1,377 lines of code  |  2 current contributors  |  Analyzed over 1 year ago
 
 

SWTOR CharacterDB is a php script that allows people to create their star wars the old republic characters and track details, such as level, valor ranks, crewskills, etc SWTOR CharDB is actively under developement with new features being added usually weekly. For a full list of features see the project web page.

0
 
  0 reviews  |  1 user  |  0 current contributors
 
 

A lot of new AI interest seems to have waned. Python is an excellent language to further more research. I see some Python AI sites on Google, but they are ancient and unmaintained. If you want to contribute and spearhead part of a project here, feel free to contact me.

0
 
  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 6 days ago
 
 

MD5ImporterThis importer imports MD5 format into Java Monkey Engine with its own skeletal animation system. It fully supports jME Savale interface. Updates05/11/2009 MD5Importer Concurrent version 1.1 for jME2.0 release. 05/10/2009 MD5Importer Concurrent version 1.0 for jME2.0 release. MD5Importer ... [More] for jME2.0 and jME1.0 version 1.3 release. 08/07/2008 MD5Importer jME1.0 and MD5Importer jME2.0 version 1.2.4 both Java6 and Java5 release. 08/07/2008 MDViewer jME2.0 version 1.2.0 release. 07/22/2008 MD5Importer jME1.0 and MD5Importer jME2.0 version 1.2.3 both Java6 and Java5 release. 07/07/2008 MD5Importer jME1.0 and MD5Importer jME2.0 version 1.2.2 both Java6 and Java5 release. 06/19/2008 MD5Importer jME1.0 and MD5Importer jME2.0 version 1.2.1 Java5 release. 06/11/2008 MD5Importer jME1.0 and MD5Importer jME2.0 version 1.2.1 release. 06/10/2008 MD5Importer jME1.0 and MD5Importer jME2.0 version 1.2.0 release. 06/09/2008 MD5Importer jME1.0 and MD5Importer jME2.0 quick fix. 06/09/2008 MD5Importer jME1.0 v1.1.0 and MD5Importer jME2.0 v1.1.0 released 05/28/2008 MD5Viewer v1.1.1 released 05/27/2008 MD5Viewer v1.1 released 05/21/2008 MD5Viewer released 05/03/2008 Performance boost 05/02/2008 MD5Importer jME1.0 v1.0.1 and MD5Importer jME2.0 v1.0.0 released Current VersionsMD5Importer Concurrent jME2.0 - v1.1 MD5Importer jME2.0 - v1.3 MD5Importer jME1.0 - v1.3 Please check out the source code from svn for the lastest version and example tests. SVN URLMD5Importer Concurrent https://md5importer.googlecode.com/svn/trunk/md5importer-concurrent MD5Importer jME2.0 https://md5importer.googlecode.com/svn/trunk/md5importer-jME2.0 MD5Importer jME1.0 https://md5importer.googlecode.com/svn/trunk/md5importer-jME1.0 Current Features1. Concurrent update - Allows the animation and mesh geometry update process to be performed in a separate thread from the rendering thread to enhance performance and more importantly scalability. Assuming there is enough computing power available, executing multiple character updates cost roughly the same as executing a single character update. 2. Skeletal animation 3. Texturing - Basic texturing using jME ResourceLocatorTool. 4. Animation fading - Allows smooth fading between two animations. 5. jME Savable - Allows saving loaded model into binary format for distribution. 6. Dependent child - Allows a loaded ModelNode to share its parent's skeleton during animation. This allows artists to create one single skeleton and skin meshes such as changable armor pieces on it. When export the these armor pieces, you do not have to worry about seperating the skeleton at all. All you need to do is export each piece of armor with the entire skeleton structure all together. Then after loading that armor piece, use attachDependent(ModelNode) method to add the newly loaded piece to an existing piece (chestArmor.attachDependent(headArmor)). 7. Animation speed control - Allowing you to directly control the speed of the animation. This can be useful when you want to play your animation in slow motion or fast motion mode. Think of Matrix 8. Animation repeat type - Inherit jME controller's repeat types. This includes wrap, clam and cycle modes. 9. Fast cloning - Allows fast cloning of ModelNode and JointAnimation. This allows users to clone models and animations in a matter of milliseconds for multiple entities use. Fast cloning is about 10 times faster than jME CloneImportExport. 10. Normal sharing - Allows vertices with same geometric location to share the same normal vector. 11. Special texture extension support - Allows user to specify texture extension to be used when loading binary exported mesh. Known issuesNone. DiscussionDiscussion here [Less]

0
 
  0 reviews  |  0 users  |  10,113 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

I love the good old RPGs like Ultima, DDD (german RPG from the 80's) or Angband. The target is a fairly complex item, skill and NPC model that is loosly based on DSA (again a german system) and D&D. Another goal is to create a small world with few NPCs but the possibility to load quests. ... [More] This way I can offer a free game and charge you for quests (hey, just joking). One great motivation is OOTS. I LOVE OOTS. It's great. You have to read it before you play the game, otherwise your character dies instantly! The game is implemented under Windows using wxWidgets. I have my reasons. [Less]

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 9 days ago
 
 

rpgream : RPG-REPOSITORY PROJECT RPGREALM deals with creation and storage of any character sheets of any role playing game you want.

0
 
  0 reviews  |  0 users  |  751 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

Hero Designer PluginsThis project hosts many sub projects, each of which is a plugin for the Hero Designer program I have started by seeding it with two plugins I have written myself. It is my hope that others will contribute their own work. OrganizationEach plugin's current main ... [More] development line is its own directory under trunk. It may have one or more branches under branches as well. Each of the current plugins' main development line is a Netbeans 6 project. The easiest way to download them is to use Netbeans subversion support. I would encourage other plugin developers who join the main project with their own projects to use Netbeans 6 as well to keep it all easy and consistent to access. Both projects reference a Library called HeroDesigner3. This is a net beans library with one jar in it, the HDv3.jar. You can add this by going into project properties->libraries, clicking "add Library", clicking "manage libraries" and then clicking "new library". (Note that this is not the ideal way to do this as we may start stomping each others' settings. Another way to do it is to actually create a Netbeans library which is a local setting. This would be harder to set up in the default case because any new installation would have to create a library entry for their machine but may be necessary in the long run if we have conflict problems.) PluginsThere are the plugins currently hosted here: HDTimer A HERO system combat timer HDInfo Adds an info tool that will display files from a directory called "info" in the hero Designer run directory. It can display basic HTML formatting. [Less]

0
 
  0 reviews  |  0 users  |  15,057 lines of code  |  0 current contributors  |  Analyzed 10 days ago
 
 

the zooToolBox is a suite of the more useful zoo tools in release. Almost all the zoo tools have a character/animation centric focus, and are designed to fit flexibly into any technical character/animator's workflow.

0
 
  0 reviews  |  0 users  |  22,039 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 
 
 

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