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Framework para el desarrollo de juegos distribuidos mediante una arquitectura cliente-servidor. El servidor lleva el control del juego y dice a cada jugador-cliente cuando puede realizar las acciones permitidas. El framework esta especialmente pensado para juegos de adversarios en los que los
Jexxus (Java Nexus) encapsulates the Java Sockets API, which reduces the redundancy of writing network code and makes it simpler to create an online program. Contains both server and client capabilities. It is extremely easy to set up a server which takes advantage of both the TCP and UDP
A Client / Server Framework "They say romance is back in fashion, they say that kitsch is back in fashion." - Brian Molko
A chat client and server with support for usernames, private messages, multiple users and emotes written in Java. This project is being developed as an academic exercise in advanced Java.
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