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CDash is an open source, web-based software testing server. CDash aggregates, analyzes and displays the results of software testing processes submitted from clients located around the world. Developers depend on CDash to convey the state of a software system, and to continually improve its quality. ... [More] CDash is a part of a larger software process that integrates Kitware's CMake, CTest, and CPack tools, as well as other external packages used to design, manage and maintain large-scale software systems. [Less]

4.33333
   
  0 reviews  |  11 users  |  229,215 lines of code  |  3 current contributors  |  Analyzed 9 months ago
 
 
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PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]

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  0 reviews  |  3 users  |  51,227 lines of code  |  1 current contributor  |  Analyzed about 10 hours ago
 
 

Rem

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The project aims to the creation of an UML tool suitable both for academia and the industry, including Ivar Jacobson's proposed extensions for Aspect-Oriented Software Development (AOSD). -Creation of a cross-platform (Linux, Windows & Mac OS X) UML editor, using C++; - Allow users to ... [More] create (in its first release) use case, sequence and class diagrams; - Include AOSD extensions to create models for aspects, pointcuts and advices; - Provide interoperability through the export of diagrams using the XMI standard; - Deliver a high-quality code base, thoroughly unit- and functionally tested; - Provide a usable, standard and easy-to-use user interface. The name "Rem" stands for "Requirements and Entity Modeler" but is also a reference to Rem Koolhaas, one of the greatest architects of all time [Less]

5.0
 
  0 reviews  |  1 user  |  9,431 lines of code  |  0 current contributors  |  Analyzed over 1 year ago
 
 

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is ... [More] written in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]

5.0
 
  0 reviews  |  1 user  |  43,108 lines of code  |  7 current contributors  |  Analyzed 10 days ago
 
 

Sometimes its nice to have a simple application that illustrates how to use a new development environment. In this project I build up from a simple 'hello world' application written in Qt4 and C++ and using the CMake build system. Each commit adds some new functionality, with the idea being ... [More] that you can diff between sequential versions to see 'how did he do that'. Moving from the helloworld app we head on towards making a simple image browsing application and start to illustrate some of the cool features of Qt4 - designer, signals and slots, image manupulation etc. Contributions are welcome - if you would like to add another step to the tutorial, please contact me (tim@linfiniti.com) for developer access to this project. Please note that the focus of this project is to be simple and easy to understand - sometimes this will be done at the expense of best coding practices [Less]

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  0 reviews  |  0 users  |  2,295 lines of code  |  0 current contributors  |  Analyzed about 19 hours ago
 
 
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Personal library in C++ It contains extension classes for ITK (Insight Tool Kit) and FLTK (Fast Light Tool Kit) as well as other useful classes (Matrix, Vector, Read Files,...)

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  0 reviews  |  0 users  |  0 current contributors
 
 

Image analysis platform based on ITK, VTK and FLTK. The platform aims at: Simplifying collaborations in image processing research Reducing the development time and effort, allowing scientists to focus on their research Reusing image processing code from various applications A matrix-style ... [More] user interface displays the image data. Image processing procedures are easy defined. Various input and output image formats are supported. The current main focus of the platform is on processing of 3D image data. [Less]

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  0 reviews  |  0 users  |  45,960 lines of code  |  2 current contributors  |  Analyzed 7 days ago
 
 

This is a little game similar to tetris that I am making when I'm bored. It is written in C++, use allegro graphic library and soon will use cmake build system. I hope that it will be multiplatform (or at least will work on Windows and Linux!).

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  0 reviews  |  0 users  |  157 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

WxLUT EditorsummaryImplement a interactive editor of Look Up Table (LUT) dedicated to geomatics data, with multiple format support, and implemented on C++ with WxWidget toolKit why a lut editorLUT improve visualisation of data like raster DTM/DSM or lidar point cloud ( using OpenGL 1D texture). ... [More] LUT could be hypsometric color value for displaying data according to height, or grayscale value for intensity data, or discret value for land cover classification etc... short specificationformats IOLUT format supported must be raw format (ImageJ), image file format (jpeg, tiff, png), and QGis xml format. [Less]

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  0 reviews  |  0 users  |  7,473 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 

The Aspect GTK is a collection of tools which provide a complete game creation environment.

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  0 reviews  |  0 users  |  5,390 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 
 
 

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