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cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications. It is built over pyglet. It provides some conventions and classes to help you structure a "scene based application". A cocos2d application consists of several scenes, and a workflow ... [More] connecting the different scenes. It provides you with a "director" (a singleton) which handles that workflow between scenes. Each scene is composed of an arbitrary number of layers; layers take care of drawing to the screen (using the pyglet and OpenGL APIs), handling events and in general contain all of the game/application logic. Cocos simplifies the game development in these areas: Defining a workflow for your game Creating special effects in layers Creating transitions between scenes Managing sprit [Less]

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  0 reviews  |  0 users  |  29,058 lines of code  |  3 current contributors  |  Analyzed about 21 hours ago
 
 

Things worth looking in the source for: - XML Parsing - a separate HUD Layer - Touch Events - Chipmunk Physics

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  0 reviews  |  0 users  |  11,586 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

So long, a love storyA pyweek #7 solo entry Pyweek entry

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  0 reviews  |  0 users  |  65,122 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

This is the iPhone application using cocos2d. It is containing the system of balls with physics. It has a bound box and balls. touch a empty space : make a new ball touch a ball : remove your ball

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 5 days ago
 
 

A personal project still in pre-pre-alpha stage. Made with Python, Pyglet, Cocos2D and Box2D (PyBox2D) Objective:You control a box which would fight against other box ala bumper car. Until you win.

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  0 reviews  |  0 users  |  2,001 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 
 
 

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