Projects tagged ‘cocos2d’ and ‘game’


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Projects tagged ‘cocos2d’ and ‘game’

Filtered by Project Tags cocos2d game

Refine results Project Tags python (3) pyglet (3) physics (2) opengl (2) ball (1) iphone (1) chipmunk (1) xml (1) pyweek (1) box2d (1) pymunk (1)

[5 total ]

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A personal project still in pre-pre-alpha stage. Made with Python, Pyglet, Cocos2D and Box2D (PyBox2D) Objective:You control a box which would fight against other box ala bumper car. Until you win.
Created 4 months ago.

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This is the iPhone application using cocos2d. It is containing the system of balls with physics. It has a bound box and balls. touch a empty space : make a new ball touch a ball : remove your ball
Created 4 months ago.

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Things worth looking in the source for: - XML Parsing - a separate HUD Layer - Touch Events - Chipmunk Physics
Created 12 months ago.

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So long, a love storyA pyweek #7 solo entry Pyweek entry
Created 11 months ago.

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cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications. It is built over pyglet. It provides some conventions and classes to help you structure a "scene ... [More] based application". A cocos2d application consists of several scenes, and a workflow connecting the different scenes. It provides you with a "director" (a singleton) which handles that workflow between scenes. Each scene is composed of an arbitrary number of layers; layers take care of drawing to the screen (using the pyglet and OpenGL APIs), handling events and in general contain all of the game/application logic. Cocos simplifies the game development in these areas: Defining a workflow for your game Creating special effects in layers Creating transitions between scenes Managing sprites Basic menus For more information, visit the cocos2d homepage [Less]
Created about 1 year ago.