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cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications. It is built over pyglet. It provides some conventions and classes to help you structure a "scene based application". A cocos2d application consists of several scenes, and a workflow
Things worth looking in the source for: - XML Parsing - a separate HUD Layer - Touch Events - Chipmunk Physics
This is the iPhone application using cocos2d. It is containing the system of balls with physics. It has a bound box and balls. touch a empty space : make a new ball touch a ball : remove your ball
A personal project still in pre-pre-alpha stage. Made with Python, Pyglet, Cocos2D and Box2D (PyBox2D) Objective:You control a box which would fight against other box ala bumper car. Until you win.
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