Projects tagged ‘cocos2d’ and ‘iphone’


[13 total ]

24 Users
 

cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same API, but instead of using python it ... [More] uses objective-c. Main features: * Scene management (workflow) * Transitions between scenes * Sprites * Actions * Basic menus and buttons * Integrated Box2d and Chipmunk 2d physics engine * Particle system * Text rendering support * Texture Atlas support * Tile Map support * Touch/Accelerometer support * Portrait and Landscape mode * Integrated Pause/Resume * Supports PowerVR Texture Compression (PVRTC) format * Language: objective-c * Open Source: Compatible with open and closed source projects * OpenGL ES 1.1 based [Less]
Created about 1 year ago.

0 Users

Ten Drops Game for iphone
Created 3 months ago.

0 Users

The year is 2015, and zombies have taken over New York! Only one man can save the city from the rampaging monsters, but unfortunately he's on holiday at the moment - THEREFORE IT'S UP TO YOU! Pelt ... [More] those mothers with anything you can find: rocks, bricks, steaks, knives, flame throwers, your only objective: survive! Zombie Smash is a tongue in cheek iPhone game released under the GPL and written using ShinyCocos Ruby bindings for Cocos2d. [Less]
Created about 1 month ago.

0 Users

Aboutcocos Live is a service that tries to help iPhone Indie Game Developers by giving them an API to solve their online requirements. cocos Live is a reliable service with good bandwith, since it is ... [More] hosted in Google App Engine. cocos Live is a free service. You can host as many games as you want in cocos Live. cocos Live, as it was mentioned before, is hosted in Google App Engine. All the services that are hosted in GAE, like cocos Live, have certain quota-limitations. If one game consumes most of the available quota (probably because it is a very successful game), the owner of the game will be asked if he can help to pay for additional quotas. Games using cocos Livehttp://www.cocoslive.net/games [Less]
Created 7 months ago.

0 Users

An atlas texture creator.
Created 3 months ago.

0 Users

Study Cocos2D
Created about 1 month ago.

0 Users

Shows you how to grab a chipmunk body and throw it around
Created 12 months ago.

0 Users

A demo to show how to use box2d and cocos2d to make a game on iphone.The screenshot is as follows:
Created 4 months ago.

0 Users

AboutOC3D is a game engine for the iPhone, written in Objective-C (and C/C++). It is based on the great Cocos2D engine (for the iPhone) and adds more 3D features. Using OC3DIf you use OC3D in your ... [More] project, i would be happy if you leave me a message with some description and detail about your work. It will help to extend and further develop the engine. Current state2008-12-20OC3D Version 0.1 went public today. You can checkout the current version in the SVN trunk or download it directly as a zip file. See the folder /OC3D/Classes/Application/ for a template/boilerplate/example (OC3DAppDelegate.m). See the folder /OC3D/Classes/Application/Demo/ for the Scene and 3D Model classes of the example. See the folder /OC3D/Classes/OC3D/ for the Cocos2D subclassed files. The source is supplied as a whole X-Code project. Please report any issues or tips! :) Final FeaturesBased on Cocos2D-iPhone Version 0.6.1 (for features visit http://code.google.com/p/cocos2d-iphone/) Subclassed many Cocos2D classes for proper use in 3D space: Node, Actions, etc. A modified Director Class for easier attaching of the OpenGL View to UIView or UIWindow instances. Usage of the VFP Math Library (http://code.google.com/p/vfpmathlibrary/ - created by the developer of the Oolong Engine) Support for the PowerVR POD 3D Model format and PowerVR compressed textures (PVRTC) [Less]
Created 11 months ago.

0 Users

Things worth looking in the source for: - XML Parsing - a separate HUD Layer - Touch Events - Chipmunk Physics
Created 12 months ago.