Projects tagged ‘cocos2d’ and ‘ipodtouch’


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Projects tagged ‘cocos2d’ and ‘ipodtouch’

Filtered by Project Tags cocos2d ipodtouch

Refine results Project Tags objective-c (2) iphone (2) opengl (2) 2dengine (1) gameengine (1) powervr (1) vfpmathlibrary (1) gamedev (1) 3dengine (1)

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cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same API, but instead of using python it ... [More] uses objective-c. Main features: * Scene management (workflow) * Transitions between scenes * Sprites * Actions * Basic menus and buttons * Integrated Box2d and Chipmunk 2d physics engine * Particle system * Text rendering support * Texture Atlas support * Tile Map support * Touch/Accelerometer support * Portrait and Landscape mode * Integrated Pause/Resume * Supports PowerVR Texture Compression (PVRTC) format * Language: objective-c * Open Source: Compatible with open and closed source projects * OpenGL ES 1.1 based [Less]
Created about 1 year ago.

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AboutOC3D is a game engine for the iPhone, written in Objective-C (and C/C++). It is based on the great Cocos2D engine (for the iPhone) and adds more 3D features. Using OC3DIf you use OC3D in your ... [More] project, i would be happy if you leave me a message with some description and detail about your work. It will help to extend and further develop the engine. Current state2008-12-20OC3D Version 0.1 went public today. You can checkout the current version in the SVN trunk or download it directly as a zip file. See the folder /OC3D/Classes/Application/ for a template/boilerplate/example (OC3DAppDelegate.m). See the folder /OC3D/Classes/Application/Demo/ for the Scene and 3D Model classes of the example. See the folder /OC3D/Classes/OC3D/ for the Cocos2D subclassed files. The source is supplied as a whole X-Code project. Please report any issues or tips! :) Final FeaturesBased on Cocos2D-iPhone Version 0.6.1 (for features visit http://code.google.com/p/cocos2d-iphone/) Subclassed many Cocos2D classes for proper use in 3D space: Node, Actions, etc. A modified Director Class for easier attaching of the OpenGL View to UIView or UIWindow instances. Usage of the VFP Math Library (http://code.google.com/p/vfpmathlibrary/ - created by the developer of the Oolong Engine) Support for the PowerVR POD 3D Model format and PowerVR compressed textures (PVRTC) [Less]
Created 11 months ago.