Projects tagged ‘cocos2d’ and ‘opengl’


[6 total ]

25 Users
 

cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same API, but instead of using python it ... [More] uses objective-c. Main features: * Scene management (workflow) * Transitions between scenes * Sprites * Actions * Basic menus and buttons * Integrated Box2d and Chipmunk 2d physics engine * Particle system * Text rendering support * Texture Atlas support * Tile Map support * Touch/Accelerometer support * Portrait and Landscape mode * Integrated Pause/Resume * Supports PowerVR Texture Compression (PVRTC) format * Language: objective-c * Open Source: Compatible with open and closed source projects * OpenGL ES 1.1 based [Less]
Created about 1 year ago.

8 Users
   

cocos2d is a framework for building 2d games, demos, and other graphical/interactive applications. It is built over pyglet. It provides some conventions and classes to help you structure a "scene based application".
Created about 1 year ago.

0 Users

A personal project still in pre-pre-alpha stage. Made with Python, Pyglet, Cocos2D and Box2D (PyBox2D) Objective:You control a box which would fight against other box ala bumper car. Until you win.
Created 4 months ago.

0 Users

Cocos2d++ is based on Cocos2d written in Python and Cocos2d-iphone written in Objective-C but it use C++ language. C++ is used on several plateform so it could be run on smartphones, PC, netbooks etc...
Created 2 months ago.

0 Users

cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications. It is built over pyglet. It provides some conventions and classes to help you structure a "scene ... [More] based application". A cocos2d application consists of several scenes, and a workflow connecting the different scenes. It provides you with a "director" (a singleton) which handles that workflow between scenes. Each scene is composed of an arbitrary number of layers; layers take care of drawing to the screen (using the pyglet and OpenGL APIs), handling events and in general contain all of the game/application logic. Cocos simplifies the game development in these areas: Defining a workflow for your game Creating special effects in layers Creating transitions between scenes Managing sprites Basic menus For more information, visit the cocos2d homepage [Less]
Created about 1 year ago.

0 Users

AboutOC3D is a game engine for the iPhone, written in Objective-C (and C/C++). It is based on the great Cocos2D engine (for the iPhone) and adds more 3D features. Using OC3DIf you use OC3D in your ... [More] project, i would be happy if you leave me a message with some description and detail about your work. It will help to extend and further develop the engine. Current state2008-12-20OC3D Version 0.1 went public today. You can checkout the current version in the SVN trunk or download it directly as a zip file. See the folder /OC3D/Classes/Application/ for a template/boilerplate/example (OC3DAppDelegate.m). See the folder /OC3D/Classes/Application/Demo/ for the Scene and 3D Model classes of the example. See the folder /OC3D/Classes/OC3D/ for the Cocos2D subclassed files. The source is supplied as a whole X-Code project. Please report any issues or tips! :) Final FeaturesBased on Cocos2D-iPhone Version 0.6.1 (for features visit http://code.google.com/p/cocos2d-iphone/) Subclassed many Cocos2D classes for proper use in 3D space: Node, Actions, etc. A modified Director Class for easier attaching of the OpenGL View to UIView or UIWindow instances. Usage of the VFP Math Library (http://code.google.com/p/vfpmathlibrary/ - created by the developer of the Oolong Engine) Support for the PowerVR POD 3D Model format and PowerVR compressed textures (PVRTC) [Less]
Created 12 months ago.