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cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same API, but instead of using python it uses objective-c. Main features: * Platforms: iOS and Mac * Scene management *
cocos2d is a framework for building 2d games, demos, and other graphical/interactive applications. It is built over pyglet. It provides some conventions and classes to help you structure a "scene based application".
An 2D interactive playground written in Python. Uses pyglet, cocos2d, pymunk and other Python code to provide components to write games and interactive 2D applications.
AboutOC3D is a game engine for the iPhone, written in Objective-C (and C/C++). It is based on the great Cocos2D engine (for the iPhone) and adds more 3D features. Using OC3DIf you use OC3D in your project, i would be happy if you leave me a message with some description and detail about your
A personal project still in pre-pre-alpha stage. Made with Python, Pyglet, Cocos2D and Box2D (PyBox2D) Objective:You control a box which would fight against other box ala bumper car. Until you win.
cocos2d for Android is a framework for building 2D games, demos and other graphical/interactive applications. It is based on the cocos2d-iphone design: it uses the same API, but instead of using objective-c, it uses java.
Cocos2d++ is based on Cocos2d written in Python and Cocos2d-iphone written in Objective-C but it use C++ language. C++ is used on several plateform so it could be run on smartphones, PC, netbooks etc...
cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications. It is built over pyglet. It provides some conventions and classes to help you structure a "scene based application". A cocos2d application consists of several scenes, and a workflow
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