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The GNU Compiler Collection includes front ends for C, C++, Objective-C, Fortran, Java, and Ada, as well as libraries for these languages (libstdc++, libgcj,...).
LLVM is a robust system, particularly well suited for developing new mid-level language-independent analyses and optimizations of all sorts, including those that require extensive interprocedural analysis. LLVM is also a great target for front-end development for conventional or research programming
ccache is a compiler cache. It speeds up recompilation of C/C++ code by caching previous compilations and detecting when the same compilation is being done again.
GDC is a D language front end for the GNU Compiler Collection. It supports a number of targets and nearly all features of Digital Mars D.
This project is for homebrew console development tools based on the gnu compiler collection with additional tools and libraries to aid programming each supported console. The windows variants are be MinGW based.
distcc is a program to distribute builds of C, C++, Objective C or Objective C++ code across several machines on a network. distcc should always generate the same results as a local build, is simple to install and use, and is usually much faster than a local compile. distcc does not require all
Modula-2 front end for the GNU compiler collection (GCC). Compiler GPL licensed. Library LGPL licensed.
GCC Software Development Kit (GCCSDK) is a portable build environment for creating RISC OS executables to be run natively on RISC OS. The build environment is designed to be hosted on a Unix-like system, such as GNU/Linux, FreeBSD, Solaris, MacOS X or even Windows (under Cygwin). GCCSDK releases are
A native Win32 port of the BSD PSPSDK (ps2dev.org), with freely distributable import libraries and header files (DevPaks) for building cross compiled homebrew Sony PSP (PlayStation Portable) applications.
It's sometimes hard to figure out how to configure the combination of gcc and glibc to build a cross-toolchain. This project tries to make it easy.
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