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An open source compiler for Crystal, a programming language based on Pascal and BASIC. Compiles to x86 GAS assembly, Intel syntax.
LuaCLR is a compiler for the Lua 5.1 language (http://www.lua.org) that targets Microsoft's Common Language Runtime (and should also work under Mono). It's implemented mostly in Lua and is using the Lua 5.1 interpreter to bootstrap, with part of the runtime system in C#. The goals of the
A LOLCode compiler for the .NET platform. Implements LOLCode spec 1.1. LOLCode.net is licensed under the Apache License 2.0, with the exception of the command line parsing library], which is licensed under MS's shared source license.
MiniD is a scripting language which was conceived, written, and is maintained by Jarrett Billingsley. It is based on D, Lua, Squirrel, and Io and is dynamically-typed, with a C-style syntax and D-like semantics. Also, don't believe Ohloh when it says that it has a "short history"
Traceur is a JavaScript.next-to-JavaScript-of-today compiler that allows you to use features from the future today. Traceur's goal is to inform the design of new JavaScript features which are only valuable if they allow you to write better code. Traceur allows you to try out new and proposed
The compiler is based on the original Portable C Compiler by S. C. Johnson, written in the late 70's. Even though much of the compiler has been rewritten, some of the basics still remain. The compiler is conceptually structured in two parts; pass1 which is language-dependent, does parsing
Ozma is a programming language based on Scala, with extensions regarding concurrency. It adds three paradigms of the Oz programming language to Scala: declarative concurrency, lazy execution (demand-driven execution) and message-passing concurrency. Ozma does not compile towards the JVM nor the
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