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Entreri is an entity-component framework for Java. See http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/ for information on entity-component systems.

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  0 reviews  |  1 user  |  6,091 lines of code  |  1 current contributor  |  Analyzed 2 days ago
 
 

AS3 component library for game dev

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  0 reviews  |  0 users  |  2,484 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

MMMOG Platform is a basic infrastructure to build mobile multiplayer games' server-side features. Its modules (accounting, messaging, player location, ranking, news) should be combined with specific game modules to build a J2EE application.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 7 days ago
 
 

AS3 component library for game dev

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 1 day ago
 
 

Sudoku Solver Component for Joomla. First beta release is on.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 9 days ago
 
 

What is Ldxna ?The LDXNA library is an XNA 3.0 component library for loading LDraw models into your XNA game. It is a Content Pipeline extension which allow the importation of LDRAW model files (.ldr) as native XNA Content. With this library, you will be able to build XNA Games with Lego models ... [More] created with LDRAW or MLCAD ! Project informationLicense : General Public License Author : Mathieu Clerte Current Status is : Released SourceThe latest source code can be downloaded from the Source tab. Be sure to use the projects in /trunk, not the one in /tabs, in which we keep only old archives. IssuesFeel free to report new issues in the Issues tab. ContributionIf you want to join this project, write to the author at clertem at gmail dot com [Less]

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  0 reviews  |  0 users  |  282,612 lines of code  |  1 current contributor  |  Analyzed 8 days ago
 
 

usefull component for RIA application,specially web games basic flex and flash.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 1 day ago
 
 

Implementation of behavior trees for XNA games.

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An Octree based Scene Manager derrived from XNA Framework's DrawableGameComponent.

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Simplifies task of creating and managing variables used to describe the state of the game world - story progression, task states, NPCs states and other consequences of player's actions. It uses visual diagrams that let you visualize the states, dependecies between variables, thus - the whole outline of the game's plot.

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