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Videoventure is an exercise in using modern techniques to achieve old-school gaming satisfaction. The application framework is built around component database system that encourages a flexible, data-driven approach to game entities. It uses quite a few support libraries: TinyXML to read and write ... [More] files FastDelegate for delegates and callbacks Boost for efficient type-safe memory pools GLFW for setup, window creation, and input handling BASS for sound and music OpenGL for rendering Box2D for physics and collision OGLConsole as inspiration for the in-game console. A surprisingly modest number of components yield a disproportionate amount of time-wasting, pixel-smashing, arcade-style fun. Of course, the more components the merrier... Videoventure is set in a world of video games long past. Your character is not a guy piloting a spaceship. Your character is not a spaceship. Your character is a video-game sprite of a spaceship. [Less]

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