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Four In A Line is a multiplayer Connect Four game. It can be played on a network, or against an AI game player. The AI game player uses the algorithm developed by Keith Pomakis but then rewritten in Java. The network layer uses RMI without using the callback pattern, which ensures that the game ... [More] will be compliant with firewalls. Connect Four is a trademark of Hasbro. I designated an implementation of the game and an AI player of it, but not the game itself. In case you want to reuse some parts of the project in a proprietary product, please contact me for licensing issues at address |julien_aubin_lm| #AT# /yahoo/ DOT fr . Update information : the new version, 1.3.6, now supports to be installed in a location which does not contain spaces. It requires a JVM 1.6+ and brings a huge speed improvement when using the AI player, two new AI strength levels and a better UI. System requirements - Linux/Unix - Windows - MacOS - Java 1.6 or higher, downloadable from http://java.sun.com Launching the game - Extract the ZIP archive in a directory of your choice. - Windows users : double click the fourinaline.jar file. - Linux/Unix and MacOS users : depending on the environment you have, double click the fourinaline.jar file or launch the following command : java -jar fourinaline.jar Note to Linux users The game won't work with the GNU Classpath JVM. Please ensure that you have installed properly the official Sun JVM, or even the OpenJDK JVM. Note that under the OpenJDK JVM fonts may look ugly, especially if the Metal look and feel is used under your environment. Then you must run the update-alternatives tool to ensure that the following commands point to the official Sun JVM commands : java rmiregistry If you want to compile the game, you must also ensure that the following commands point to the official Sun JVM commands : javac rmic [Less]

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  0 reviews  |  0 users  |  5,121 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

Two players compete to connect four gamestones/discs in a n*m grid. Players take turns in dropping discs into the grid from the top edge, essentially stacking up discs in columns. The player who first manages to align four of his/her own discs in a consecutive manner, i.e. either horizontally ... [More] , vertically or diagonally, wins. The initial implementation features a 7*7 grid. [Less]

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 3 days ago
 
 

Google Gadget for a connect 4 game

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 3 days ago
 
 

j4Win is a Connect Four game written in Java.

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  0 reviews  |  0 users  |  1,739 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 
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A player for the "connect four" game, using reinforcement learning techniques.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 6 days ago
 
 

Connect4 project is a game developed by a group of CIS students. The project is written mainly in Java programming language using Eclipse as the main IDE.

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  0 reviews  |  0 users  |  2,257 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 

A Connect4 game, where an illusion of gravity is added. NextGen Connect4 is actually the original Connect4 game where you put men in rows and try to get 4 consecutive men of your color before the other player. In NextGen we have developed the idea of dropping a man in the grid. We have ... [More] established a central man that is the start of the game. All other man should stick to this initial man but there is a catch: you can try to add a man from all 4 sides! In this way the central man is something like a planet with gravity and all other men stick together to form a bigger and more twisted planet shape. The board ration is chosen to be a square. The idea is to have a middle position where the central man is going to be placed. Initial size is 9x9 but there are other options : 11x11, 13x13 and 15x15. (we have limited it to 15x15 because for now the playing ground is with fixed size so that it is displayed in a right way on all monitor resolutions - 500x500). Two players are playing the game - white and black(or blue/red). The game ends and when there are no further legal moves - some empty bubbles are formed - a planet with a gap :P [Less]

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  0 reviews  |  0 users  |  2,133 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

Connect Four game written in JavaFX by some overworked guys...

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  0 reviews  |  0 users  |  2,993 lines of code  |  0 current contributors  |  Analyzed about 21 hours ago
 
 

CS571 Connect Four AI Game

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  0 reviews  |  0 users  |  194 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 
 
 

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