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Firebird is a relational database offering many ANSI/ISO SQL standard features that runs on Linux, Windows, and a variety of Unix platforms. Firebird offers excellent concurrency, high performance, and powerful language support for stored procedures and triggers. It has been used in production ... [More] systems, under a variety of names, since 1981. Firebird is a commercially independent project of C++ programmers, technical advisors and supporters developing and enhancing a multi-platform relational database management system based on the source code released by Inprise Corp (now known as Borland Software Corp) on 25 July, 2000. Join the Firebird Foundation The software is completely free of any registration, licensing or deployment fees. It may be deployed freely for use with any third-party [Less]

4.58333
   
  1 review  |  100 users  |  3,724,378 lines of code  |  17 current contributors  |  Analyzed 9 days ago
 
 

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

4.0
   
  0 reviews  |  49 users  |  165,041 lines of code  |  12 current contributors  |  Analyzed 4 days ago
 
 

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

5.0
 
  0 reviews  |  3 users  |  105,731 lines of code  |  6 current contributors  |  Analyzed 3 days ago
 
 
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PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]

0
 
  0 reviews  |  3 users  |  51,227 lines of code  |  1 current contributor  |  Analyzed 8 days ago
 
 

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is ... [More] written in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]

5.0
 
  0 reviews  |  1 user  |  43,108 lines of code  |  7 current contributors  |  Analyzed 7 days ago
 
 

Deku2d is a simple object oriented game engine. Work in progress. Usable version will be available quite soon.

5.0
 
  0 reviews  |  1 user  |  24,039 lines of code  |  3 current contributors  |  Analyzed 7 days ago
 
 

This is a very simple 3D framework developed mainly for doing homework assignments on IGAD and it will mainly be geared towards prototyping simple games as fast as possible while taking performance into account.

0
 
  0 reviews  |  1 user  |  34,373 lines of code  |  1 current contributor  |  Analyzed about 18 hours ago
 
 

klip is a cross-platform 2D game engine which aims to provide graphics, input, sound, network and physics components which work together seamlessly.

0
 
  0 reviews  |  1 user  |  8,610 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

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super simple, cross platform game engine +universe simulator (realtime) :)

0
 
  0 reviews  |  1 user  |  2,777 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 
 
 

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