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Cross platform input system designed for use with HID devices (mice, joysticks, keyboards, et al). Currently supported platforms include: Linux & Win32 (and partially OSX).
A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!
The Brood War Application Programming Interface (BWAPI) is a free and open source C++ framework for creating AI modules for Starcraft: Broodwar. Using BWAPI, programmers can retrieve information on players and individual units in Starcraft as well as issue a wide variety of commands to units ... [More]
Angel is a 2D game prototyping engine based on OpenGL and C++. Angel was originally made by a group of employees at Electronic Arts Los Angeles for use in a GameJam they were planning for April 2008. The source was opened in January 2009. Angel provides: * Actors (game objects with ... [More]
Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.
PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More]
The Chinese game Mahjongg is popular over the world. It combines elements of strategy, wisdom and luck. The objective is simple, but so captivating - you must match sets of tiles together to clear them from the board. Amazing Mahjongg 3D gives you an opportunity to enjoy classic Mahjongg game on your desktop computer.
Seed is a multiplatform C++ game development framework that aims mainly at recompile only portability between a wide range of platforms and consoles.
Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982), based on PVLE game engine ( http://pvle.sourceforge.net ).
Initially planned as a an ambitious 2D MMORPG project, The Legend of Mazzeroth has been scaled back and has gone back to its roots as an old-school RPG reminiscent of 16-bit era Super Nintendo RPG's. If you've ever played Chrono Trigger, Final Fantasy 6, Breath of Fire and Secret of Mana ... [More]