Select a tag to browse associated projects and drill deeper into the tag cloud.
Crystal Space is a free, cross-platform software development kit for realtime 3D graphics. It supports Windows, Linux, MaxOS/X and more. Though written in C++, other languages like Python can also be used to write programs. Based on a plugin system it's very modular and extended easily. 3D
Qt is a cross-platform application and UI framework. Using Qt, you can write applications once and deploy them across many desktop and embedded operating systems without rewriting the source code.
The Visual Component Framework is a cross platform C++ application framework that offers a modern, clean architecture. It is divided into three major libraries. The FoundationKit provides services such as file access, streams, threads, synchronization primitives, and advanced RTTI features. The
Agar is a modern open-source, cross-platform toolkit for graphical applications implemented in C, C++ and Ada (with bindings to other languages in development). Designed for ease of integration, it follows the philosophy of building the GUI around the application and not the other way around. Unlike
Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.
NxOgre is a physics connector library between the physics library PhysX and the Ogre 3D rendering system. With a help of some short, fast and neat code you can have a quick physics system within your Ogre game or engine within a matter of minutes.
libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching.
Wykobi is an efficient, robust and simple to use multi-platform 2D/3D computational geometry library. Wykobi provides a concise, predictable, and deterministic interface for geometric primitives and complex geometric routines using and conforming to the ISO/IEC 14882:2003 C++ language specification.
oglpp, a shortcut for (O)pen(GL) (P)lus (P)lus, provides several libraries to facilitate OpenGL development. The library displayDriverConnector provides the needed cross-platform API to access display driver informations and functionalities. The goal of the gle, a shortcut for Open(GL)
PhoenixCore0.2 Release0.2 Has been released. You can download it here or by clicking the link on the side. You can browse the documentation online. AboutPhoenixCore is an experimental 2D rendering framework based on OpenGL and written in C++. It is a fairly abstract library for rendering 2D
Copyright
©
2013
Black Duck Software, Inc.
and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a
Creative Commons Attribution 3.0 Unported License
. Ohloh
®
and the Ohloh logo are trademarks of
Black Duck Software, Inc.
in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.