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Crystal Space is a free, cross-platform software development kit for realtime 3D graphics. It supports Windows, Linux, MaxOS/X and more. Though written in C++, other languages like Python can also be used to write programs. Based on a plugin system it's very modular and extended easily. 3D ... [More] rendering is done with OpenGL. Features of the latest as well as older hardware are supported seamlessly. [Less]

4.68182
   
  0 reviews  |  40 users  |  2,244,405 lines of code  |  12 current contributors  |  Analyzed 4 days ago
 
 
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Qt is a cross-platform application and UI framework. Using Qt, you can write applications once and deploy them across many desktop and embedded operating systems without rewriting the source code.

5.0
 
  0 reviews  |  23 users  |  7,702,285 lines of code  |  432 current contributors  |  Analyzed 7 days ago
 
 

The Visual Component Framework is a cross platform C++ application framework that offers a modern, clean architecture. It is divided into three major libraries. The FoundationKit provides services such as file access, streams, threads, synchronization primitives, and advanced RTTI features. The ... [More] GraphicsKit includes classes for working with both image and vector graphics, and has built in support for the Anti-Grain Graphics library. The ApplicationKit provides GUI controls, use of the Model-View-Control pattern, property and component editors, undo/redo support, drag-and-drop, clipboard services, application resources, and UI metrics and policy managers. Additional "Kits" adding advanced functionality include an HTML kit, Internet kit, JavaScript kit, Network kit, OpenGL kit, and RegEx kit [Less]

5.0
 
  0 reviews  |  6 users  |  2,467,565 lines of code  |  1 current contributor  |  Analyzed 8 days ago
 
 
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Agar is a modern open-source, cross-platform toolkit for graphical applications implemented in C, C++ and Ada (with bindings to other languages in development). Designed for ease of integration, it follows the philosophy of building the GUI around the application and not the other way around. Unlike ... [More] most other GUI toolkits, Agar takes maximum advantage of hardware graphics acceleration when it is available via OpenGL, but it also supports traditional framebuffer interfaces such as SDL direct video. [Less]

4.33333
   
  0 reviews  |  3 users  |  190,131 lines of code  |  3 current contributors  |  Analyzed 8 days ago
 
 

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

5.0
 
  0 reviews  |  3 users  |  105,731 lines of code  |  6 current contributors  |  Analyzed 3 days ago
 
 

NxOgre is a physics connector library between the physics library PhysX and the Ogre 3D rendering system. With a help of some short, fast and neat code you can have a quick physics system within your Ogre game or engine within a matter of minutes.

5.0
 
  0 reviews  |  3 users  |  69,621 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching. ... [More] Objects are connected with synchronous events and delegates for mono-threaded communication, or asynchronous notifications and message queues are used for multi-threaded applications. It also supports strings (including Unicode), paths, files, data streams, fonts, threads, critical sections, audio buffer rendering, and more. [Less]

5.0
 
  0 reviews  |  2 users  |  3,623,181 lines of code  |  5 current contributors  |  Analyzed about 2 years ago
 
 

Wykobi is an efficient, robust and simple to use multi-platform 2D/3D computational geometry library. Wykobi provides a concise, predictable, and deterministic interface for geometric primitives and complex geometric routines using and conforming to the ISO/IEC 14882:2003 C++ language specification. ... [More] The design and structure of Wykobi lends itself to easy and seamless integration into projects of any scale that require a robust yet efficient 2D/3D computational geometry back-end. General FeaturesPairwise intersections in 2D/3D between - Rays, Segments, Lines, Planes, Triangles, Quadii, Circles, Spheres, Rectangles, Boxes, Polygons, Cubic and Quadratic beziers Point inclusion test - Triangle, Rectangle, Circle, Quadix, Sphere and Convex\Concave Polygon region, In Circle and In Sphere Closest point from a point on - Segment, Line, Triangle, Quadix, Circle, Sphere and AABB Closest point on a circle/sphere from a 2D/3D segment or line Mirroring 2D/3D (reflection) about an axis or plane - Point, Segment, Line, Triangle, Quadix, circle, Sphere, Polygon Nonsymmetric mirroring 2D/3D (reflection) about an axis or plane - Point, Segment, Line, Triangle, Quadix, Circle, Sphere, Polygon Euclidean, Ley, Manhattan, Chebyshev and inverse Chebyshev pairwise distance - Rays, Segments, Lines, Planes, Triangles, Quadii, Circles, Spheres, Rectangles, Boxes, Cubic and Quadratic beziers Minkowski pairwise sum and differences between - Rays, Segments, Triangles, Quadii, Circles, Spheres, Rectangles, Boxes and Polygons Clipping of segments agains - Rectangles, Triangles, Quadii, Boxes and Circles Area Calculation - Triangle, Quadix, Rectangle, Circle and Polygon Perimeter Calculation - Triangle, Quadix, Rectangle, Circle and Polygon Generate random points within - AABB, Triangle, Quadix, Circle, Pentagon, Hexagon, Heptagon and Octagon Projection along linear path - Point, Segment, Triangle, Quadix, Circle, Sphere and Polygon Axis aligned bounding boxes - Segments, Triangles, Quadii, Circles, Sphere and polygons Centering of 2D geometric primitives at a specified location 2D/3D Vector addition, subtraction, normalization, magnitude, dot product, cross product calculation 2D/3D Rotations, fast rotations, translations, scaling and shear Point of reflection Quadratic and Cubic Bezier curve creation (2D/3D) Quadratic and Cubic Bezier curve length calculation Polygon approximation of supported geometrical objects Conversions between Cartesian and Barycentric coordiante systems Orientation, Collinear, Coplanar Perpendicular and Parallel primitives Vertex and relative Cartesian angle calculation AlgorithmsConvex Hull - Graham scan, Jarvis march, Melkman Minimum Bounding Ball - Randomized, Ritter and naive Polygon Clipping - Sutherland Hodgman, Polygon re-ording Polygon Triangulation - Ear Clipping Algorithm For Simple Polygons Statistical - Isotropic normalization, Covariance matrix, Eigen values and vectors Group Intersections - Naive pairwise intersections Special triangles, Circles and CentersAnticevian triangle Anticomplementary triangle Antipedal triangle Antipodal points Cevian triangle Circle tangent points Circum-center Circum-circle Confined triangle median Contact triangle Cyclocevian conjugate Equilateral triangle Euler Line Excentral triangle Exmedian point External triangle bisector Extouch triangle Feuerbach point and triangle Incentral triangle Incenter Inscribed circle Inner and outer napoleon triangles Inner and outer vecten vecten triangles Inverse Point Inverse Circle and Sphere Isogonal conjugate Isosceles triangle Medial triangle Morley triangle Orthocenter Orthic triangle Pedal trianglepoint Perspectrix between 2D/3D triangles Symmedial triangle Symmedian point Torricelli point Triangle median Triangle symmedian and plenty more... Compatible C++ CompilersGCC 4.0+ Intel C++ Compiler 9.0+ Microsoft Visual C++ 8.0+ Comeau C/C++ 4.1+ For more information please visit: http://www.wykobi.com [Less]

5.0
 
  0 reviews  |  2 users  |  5,882 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 

oglpp, a shortcut for (O)pen(GL) (P)lus (P)lus, provides several libraries to facilitate OpenGL development. The library displayDriverConnector provides the needed cross-platform API to access display driver informations and functionalities. The goal of the gle, a shortcut for Open(GL) ... [More] (E)xtension library, is to provide all OpenGL extensions to C/C++ OpenGL developers. glo is a small library to encapsulate OpenGL object (like display list, texture and so on) into easy to use classes. glContext is a library providing the needed cross-platform API to add OpenGL capabilities to any user interface toolkits (gtk/gtkmm, wxWidgets, qt and so on). [Less]

5.0
 
  0 reviews  |  2 users  |  69,015 lines of code  |  3 current contributors  |  Analyzed 2 days ago
 
 

PhoenixCore0.2 Release0.2 Has been released. You can download it here or by clicking the link on the side. You can browse the documentation online. AboutPhoenixCore is an experimental 2D rendering framework based on OpenGL and written in C++. It is a fairly abstract library for rendering 2D ... [More] geometry. PhoenixCore's features include: Setting up an OpenGL Context. Processing user Input (Keyboard, Mouse). Managing OpenGL Context (swapping buffers, etc). Provides abstract math classes for Vectors and Matrices. Provides interface to loading and manipulating Textures. Provides methods to modify the View Port and Transformation Matrix. Provides classes for representing geometric primitives. Provides methods for drawing geometric primitives. Provides abstract class for Color representation a [Less]

5.0
 
  0 reviews  |  2 users  |  41,108 lines of code  |  1 current contributor  |  Analyzed 2 days ago
 
 
 
 

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