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PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More]
PAL (physics abstraction layer) is a portable C++ physics abstraction API. It provides a unified interface to a number of physics engines (Bullet, ODE, PhysX...). This enables the use of multiple physics engines within one application. It is not just a simple physics wrapper, but provides an ... [More]
Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982), based on PVLE game engine ( http://pvle.sourceforge.net ).
PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is ... [More]
This is a game engine based on Ogre and ODE for the project Yester Magics, a RTS/RPG game. (The project is aborted)
Introduction: This is my implementation of a minimalist dense matrix library in C++. It originated from an incomplete matrix library in C at circa 2007, which provided functionality just enough to allocate and deallocate memory, handle input and output, and do addition and multiplication for dense ... [More]
Last updateDue to other obligations, the maintenance of the LMX library sadly must be postponed. The last update will be version 1.0.4, already available for download. DescriptionLMX is a numerical library for C++ developers that provides built-in methods, including matrix and vector algebra ... [More]
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