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PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of
PAL (physics abstraction layer) is a portable C++ physics abstraction API. It provides a unified interface to a number of physics engines (Bullet, ODE, PhysX...). This enables the use of multiple physics engines within one application. It is not just a simple physics wrapper, but provides an
Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982), based on PVLE game engine ( http://pvle.sourceforge.net ).
PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is
This is a game engine based on Ogre and ODE for the project Yester Magics, a RTS/RPG game. (The project is aborted)
Introduction: This is my implementation of a minimalist dense matrix library in C++. It originated from an incomplete matrix library in C at circa 2007, which provided functionality just enough to allocate and deallocate memory, handle input and output, and do addition and multiplication for dense
Last updateDue to other obligations, the maintenance of the LMX library sadly must be postponed. The last update will be version 1.0.4, already available for download. DescriptionLMX is a numerical library for C++ developers that provides built-in methods, including matrix and vector algebra
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