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A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

4.0
   
  0 reviews  |  49 users  |  165,041 lines of code  |  12 current contributors  |  Analyzed 7 days ago
 
 

Crystal Space is a free, cross-platform software development kit for realtime 3D graphics. It supports Windows, Linux, MaxOS/X and more. Though written in C++, other languages like Python can also be used to write programs. Based on a plugin system it's very modular and extended easily. 3D ... [More] rendering is done with OpenGL. Features of the latest as well as older hardware are supported seamlessly. [Less]

4.68182
   
  0 reviews  |  40 users  |  2,244,405 lines of code  |  12 current contributors  |  Analyzed 8 days ago
 
 
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KDE Plasma Add-ons (was extragear/plasma)

4.57143
   
  0 reviews  |  16 users  |  121,729 lines of code  |  50 current contributors  |  Analyzed 1 day ago
 
 

Angel is a 2D game prototyping engine based on OpenGL and C++. Angel was originally made by a group of employees at Electronic Arts Los Angeles for use in a GameJam they were planning for April 2008. The source was opened in January 2009. Angel provides: * Actors (game objects with ... [More] color, shape, responses, attributes, etc.) * Texturing with Transparency * "Animations" (texture swapping at defined intervals) * Rigid-Body Physics * A clever programmer can do soft-body physics * Sound * Text Rendering with multiple fonts * Particle Systems * Some basic AI (state machine / pathfinding) * Config Files * Logging * Input from a mouse, keyboard, or Xbox 360 controller * Binding inputs from a config file * Python Scripting * In-Game Console [Less]

0
 
  0 reviews  |  3 users  |  1,033,465 lines of code  |  1 current contributor  |  Analyzed 3 days ago
 
 

Shed Skin is an experimental compiler, that can translate pure, but implicitly statically typed Python programs into optimized C++. It can generate stand-alone programs or extension modules that can be imported and used in larger Python programs. Besides the typing restriction, programs cannot ... [More] freely use the Python standard library (although about 20 common modules, such as random and re, are currently supported). Also, not all Python features, such as nested functions and variable numbers of arguments, are supported (see the tutorial for details). For a set of 44 non-trivial test programs (at over 10,000 lines in total (sloccount)), measurements show a typical speedup of 2-40 times over Psyco, and 2-220 times over CPython. Because Shed Skin is still in an early stage of development, however, many other programs will not compile out-of-the-box. Shed Skin consists of only 5,300 lines of Python code (sloccount), and about 16,000 lines of C++ code (implementation of builtins and library modules). Unfortunately, there is still only one active developer, so please consider joining the project! [Less]

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  0 reviews  |  2 users  |  55,586 lines of code  |  10 current contributors  |  Analyzed almost 2 years ago
 
 

TRAPTRansactional Automatic Processor generatorTRAP (TRansactional Automatic Processor generator) is a tool for the automatic generation of processor simulators starting from high level descriptions. This means that the developer only need to provide basic structural information (i.e. the number of ... [More] registers, the endianess etc.) and the behavior of each instruction of the processor ISA; this data is then used for the generation of C++ code emulating the processor behavior. Such an approach consistently eases the developer's work (with respect to manual coding of the simulator) both because it requires only the specification of the necessary details and because it forces a separation of the processor behavior from its structure. The tool is written in Python and it produces SystemC based si [Less]

5.0
 
  0 reviews  |  1 user  |  52,735 lines of code  |  1 current contributor  |  Analyzed 8 days ago
 
 

The goal of this tool is to provide high-level language features (like introspection and serialization) to C/C++ without extra effort. It also can be used for fast-prototyping as it allows programs and libraries to export and reuse all its features into very high-level languages like python.

5.0
 
  0 reviews  |  1 user  |  24,807 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

The General Hash Function Algorithm library contains implementations for a series of commonly used additive and rotative string hashing algorithm in the Object Pascal, C and C++, Java, Python and Ruby programming languages For more information please visit: http://www.partow.net/programming/hashfunctions/index.html

5.0
 
  0 reviews  |  1 user  |  2,028 lines of code  |  0 current contributors  |  Analyzed about 18 hours ago
 
 

nemesis is an experimental finite element code. nemesis consists of two parts: a C++ core, embedding the Python interpreter, capable of undertaking a wide variety of static/transient/eigenvalue problems accounting for material and/or geometrical nonlinearities, and extras, a set of Python scripts ... [More] that access the core and exploit usability in simple or more complicated tasks, including pre- and post-processing. Some of the available features in nemesis are: ar/beam/triangle/quad/brick elements, uniaxial elastic/hardening/cyclic/viscoplastic materials, von Mises/Mohr-Coulomb multiaxial elasto-viscoplastic materials, initial/modified/full Newton-Raphson and BFGS algorithms, load/displacement/arc-lenght controls and connection to sql databases. [Less]

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  0 reviews  |  1 user  |  23,257 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 

XClip is a file format for storing animation curves, static parameters and their hierarchies data for exchange between scenes , characters and 3d creation softwares.. Currently supporting 3dsmax and python, xsi and maya plugins are in developement as well. The .xcl file format can be used to ... [More] create animation transfert tools, or referenced model systems. It is written in c++, the file format is binary, the core library is independant of host animation application. [Less]

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  0 reviews  |  1 user  |  0 current contributors
 
 
 
 

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