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In this game the player should help a girl by name of Violet to struggle with hordes of monsters. For this purpose the various weapon, and also the special abilities of the heroine which are opening with experience can be used. Features: - graphic is based on opengl; - dynamic change ... [More] of day and night; - not disappearing corpses; - improves with experience сharacter - firearms, hand grenades, teleports, bonuses; - languages: english, french, russian, galician, spain; - works on gnu/linux, freebds, windows, mac. [Less]

5.0
 
  1 review  |  4 users  |  7,232 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 

PeePeePlayer aims to be a portable, DOS-like looking Amiga Module Player. It is inspired by the famous Open Cubic Player, and its principles are: Easy to extend, easy to use, easy to understand and no use of assembly language.

0
 
  0 reviews  |  1 user  |  15,640 lines of code  |  1 current contributor  |  Analyzed 12 days ago
 
 
5.0
 
  0 reviews  |  1 user  |  5,513 lines of code  |  0 current contributors  |  Analyzed about 15 hours ago
 
 

Valix is a 2D sidescrolling space shooter written in C++ using SDL. Currently only a Linux build exists, but other platforms will later be supported. This game is also in early development and probably uses outdated or bad coding conventions. I'm still learning as I go along so any help is ... [More] appreciated. I'm currently working on commenting significant portions of the code which have yet to be documented as I had not intended to open source it originally. [Less]

0
 
  0 reviews  |  0 users  |  917 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 

Risk 3d OpenGL / SDL en C++

0
 
  0 reviews  |  0 users  |  8,573 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

Using SDL as platform.

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  0 reviews  |  0 users  |  3,844 lines of code  |  0 current contributors  |  Analyzed about 23 hours ago
 
 

This is my test program game with libSDL.

0
 
  0 reviews  |  0 users  |  826 lines of code  |  0 current contributors  |  Analyzed 1 day ago
  sdl game cpp
 
 

GLSText 0.0.0 Uses ttf fonts to render text with OpenGL. To achieve better performance, text glyphs are automatically prerendered to textures. Supports utf8 text, uses lazy rendering for glyphs and automatically destroys font textures when font is no longer used. Smooth blending to background ... [More] , different text colors, alpha blending, alignment, text measurements, text can be rapidly changed at render time. Initial version. Requires SDL, SDL_ttf, OpenGL libraries. To quickly check it out, you can look at included test project. More details about the way this works are in GLST_Text.h file. This file is also the main class you will need to include. It is also nice and small frontend for GLSText, and does the most obvious job if you would need to change the way rendering is performed. [Less]

0
 
  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 6 days ago
 
 

We use SDL to create nice small games and applications in C++. Projects working on right nowpong space Currently membersLunkan Fidd

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  0 reviews  |  0 users  |  20,809 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

The Little Engine is a game engine whose structure adheres to the principles of object-oriented design for the purpose of promoting modularity in development and implementation. NOTE: This project is in its gestation period and under heavy development.

0
 
  0 reviews  |  0 users  |  6,168 lines of code  |  0 current contributors  |  Analyzed about 2 years ago
 
 
 
 

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