Projects tagged ‘cross-platform’, ‘framework’, and ‘programming’


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Projects tagged ‘cross-platform’, ‘framework’, and ‘programming’

Filtered by Project Tags cross-platform framework programming

Refine results Project Tags development (27) library (26) windows (26) linux (25) api (19) graphics (14) game (14) macosx (14) c++ (13) opengl (13) java (13) osx (12)

[35 total ]
341

Spring Framework

   
Primary Language: Java Licensed as: Apache License 2.0

Spring is a lightweight Java/J2EE application framework based on code published in "Expert One-on-One J2EE Design and Development" by Rod Johnson. It includes powerful JavaBeans-based configuration management applying Inversion-of-Control principles ... [More] , a generic abstraction layer for transaction management allowing for pluggable transaction managers, a JDBC abstraction layer, integration with Hibernate, JDO, Apache OJB, and iBATIS SQL Maps, AOP functionality, and a flexible MVC Web application framework with multiple view technologies. There is also a .NET port available. [Less]

Metrics updated 24 Aug 08

103

KDElibs (KDE)

   
Primary Language: C/C++ Licensed as: GNU Lesser General Public License 2.1

The KDE libraries, basis of KDE and used by many open source projects. They are based on Qt, Trolltech's cross-platform toolkit, and run on Linux, BSDs, and other Unices, as well as Microsoft Windows and Mac OS X. Licensed under GNU LGPL, they may be used by open source and proprietary applications.

Metrics updated about 7 hours ago

101

Qt

   
Licensed as: GNU General Public License 2.0,GNU General Public License 3.0

Qt is a cross-platform (Windows, Unix, MacOs X) graphical toolkit. Qt features a rich API to write GUI software, but also for other aspect of application development : network classes, xml, internationalisation, database, ...

85

wxWidgets

   
Primary Language: C/C++ Licensed as: wxWindows Library License

wxWidgets lets developers create applications for Win32, Mac OS X, GTK+, X11, Motif, WinCE, and more using one codebase. It can be used from languages such as C++, Python, Perl, and C#/.NET. Unlike other cross-platform toolkits, wxWidgets ... [More] applications look and feel native. This is because wxWidgets uses the platform's own native controls rather than emulating them. [Less]

Metrics updated 13 Aug 08

32

jME

   
Primary Language: Java Licensed as: BSD-ish License

jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.

Metrics updated about 16 hours ago

21

XBMC for Xbox

 
Primary Language: C/C++ Licensed as: GNU General Public License 2.0,GNU Lesser General Public License 2.1

XBMC is a multimedia player/jukebox for the Xbox from Microsoft. It can be used to play or view most common video, audio, and picture formats such as MPEG-1/2/4, DivX, XviD, MP3, AAC, JPG, and GIF directly from a CD or DVD in the Xbox DVD-ROM drive ... [More] or from the Xbox hard drive. XBMC can also stream files over a local network or from the Internet. Playlist and slideshow functions, a weather forecast, and many audio visualizations are also included. [Less]

Metrics updated 29 Aug 08

21

The LLVM Compiler Infrastructure

 
Primary Language: C/C++ Licensed as: University of Illinois/NCSA Open Source License

LLVM is a robust system, particularly well suited for developing new mid-level language-independent analyses and optimizations of all sorts, including those that require extensive interprocedural analysis. LLVM is also a great target for front-end ... [More] development for conventional or research programming languages, including those which require compile-time, link-time, or run-time optimization for effective implementation, proper tail calls or garbage collection. We have an incomplete list of projects which have used LLVM for various purposes, showing that you can get up-and-running quickly with LLVM, giving time to do interesting things, even if you only have a semester in a University course. We also have a list of ideas for projects in LLVM. [Less]

Metrics updated about 12 hours ago

12

Fast Light Tool Kit

   
Primary Language: C++ Licensed as: GNU Lesser General Public License 2.1

FLTK (pronounced "fulltick") is a cross-platform C++ GUI toolkit for UNIX/Linux (X11), Microsoft Windows, and Mac OS X. It provides modern GUI functionality without the bloat, and supports 3D graphics via OpenGL and its built-in GLUT emulation. FLTK ... [More] is designed to be small and modular enough to be statically linked, and also works fine as a shared library. It also includes an excellent UI builder called FLUID that can be used to create applications in minutes. [Less]

Metrics updated 29 Aug 08

7

Thousand Parsec

 
Primary Language: shell script Licensed as: GNU General Public License 2.0 or later,GNU General Public License 3.0 or later,GNU Lesser General Public License 2.1

Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and ... [More] eXterminate. Some examples of games which Thousand Parsec draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations. The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]

Metrics updated 16 Jul 08

7

Xith3d

   
Primary Language: Java Licensed as: BSD-ish License

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all ... [More] stages of the rendering pipeline. You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

Metrics updated about 16 hours ago