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Thousand Parsec

claimed by KDE

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Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and eXterminate. Some examples of games which Thousand Parsec ... [More] draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations. The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]

5.0
 
  0 reviews  |  11 users  |  58,624 lines of code  |  2 current contributors  |  Analyzed 30 days ago
 
 

The 1d6 project develops tools for the free One Die roleplaying System. Its first deliverable is a battle simulator using the simple One Roll combat System for quick combat resolution. Its second deliverable is the blob_battle, where two blobs can duel. The third deliverable is babglet ... [More] , which aims to ease game creation with pyglet. And then there's the TextRPG... [Less]

5.0
 
  0 reviews  |  4 users  |  127,424 lines of code  |  4 current contributors  |  Analyzed 7 days ago
 
 

A strategy game engine with the ability to do adventure and multi-user dungeons.

0
 
  0 reviews  |  0 users  |  45,146 lines of code  |  0 current contributors  |  Analyzed about 18 hours ago
 
 
 
 

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