Filtered by
cross-platform
gamedev
opengl
Refine results
windows (19)
linux (18)
game (17)
engine (16)
3d (16)
framework (14)
graphics (14)
entertainment (14)
library (12)
gaming (12)
multi-platform (12)
programming (11)
Blender is a 3D animation and compositing suite with tools for modeling (advanced subdivision modeling, multiresolution sculpting), uv unwrapping, texturing (procedural node, 2D and 3D painting), animation, rendering, particles and simulation
Metrics updated 04 Sep 08
Crystal Space is a free, cross-platform software development kit for realtime 3D graphics. It supports Windows, Linux, MaxOS/X and more. Though written in C++, other languages like Python can also be used to write programs. Based on a plugin
Metrics updated 02 Sep 08
jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.
Metrics updated 04 Sep 08
The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform
Metrics updated 04 Sep 08
Crystal Entity Layer is a layer that sits on top of Crystal Space 3D Engine. It provides the notion of entities and property classes. As such it will make it easier to make games using Crystal Space.
Metrics updated 12 Jul 08
The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
Metrics updated about 21 hours ago
Peragro Tempus is a unique MMORPG developed by a dedicated group of contributors. It features a rich story coupled with exciting game play for a truly immersive experience. It is set in a lavish world with dark forests, flourishing wildlife, flowing rivers, and rolling hills. It is a world ripe for exploration.
Metrics updated 05 Sep 08
The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all
Metrics updated 03 Sep 08
Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and
Metrics updated 16 Jul 08
PySoy is a cross-platform Python module which enables developers to easily build custom Python-based 3D games. The engine features integrated physics, Ogg multimedia support, advanced rendering options such as bumpmap textures, and an optimized
Metrics updated 04 Sep 08
java
c++
web
development
linux
php
library
python
programming
tools