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A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

4.0
   
  0 reviews  |  49 users  |  165,041 lines of code  |  12 current contributors  |  Analyzed 9 days ago
 
 

MyGUI is multilayer and overlappable GUI System.

4.85714
   
  0 reviews  |  16 users  |  192,390 lines of code  |  3 current contributors  |  Analyzed 7 days ago
 
 

Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries: * Bullet, NxOgre (PhysX), ODE, and Newton physics * 4 GUIs, I/O, sound, and a ... [More] lot more! This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works. If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]

5.0
 
  0 reviews  |  15 users  |  440,732 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 

Thousand Parsec

claimed by KDE

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Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and eXterminate. Some examples of games which Thousand Parsec ... [More] draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations. The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]

5.0
 
  0 reviews  |  11 users  |  58,624 lines of code  |  2 current contributors  |  Analyzed about 1 month ago
 
 

OgreAL is an OpenAL extension for the Ogre Rendering Engine that allows the user to seamlessly integrate audio into their games and 3D applications.

5.0
 
  0 reviews  |  10 users  |  10,046 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

Gnoll is a free 3d action/rpg game engine.

4.75
   
  0 reviews  |  5 users  |  24,929 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

A racing game with a track editor. It focuses on closed rally tracks with possible stunt elements (jumps, loops, pipes). The game and editor both run on Windows and Linux. The Windows installer has all tracks included.

5.0
 
  0 reviews  |  3 users  |  83,130 lines of code  |  6 current contributors  |  Analyzed 5 days ago
 
 

Video games made by group of enthusiasts from School of Electrical Engineering, University of Belgrade.

0
 
  0 reviews  |  2 users  |  11,439 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

The project Mundo dos Dragões ( World of Dragons ) is a Open-Source Brazilian Medieval MMORPG project in development. Helps needed everytime and from everyone.

5.0
 
  0 reviews  |  1 user  |  0 current contributors  |  Analyzed 3 days ago
 
 

v8rocket is a library for integrating v8 with libRocket, and to expose the XHTML DOM to Javascript. libRocket (http://librocket.com) is a renderer agnostic XHTML/CSS renderer, useful for creating UIs for games and the like. Hopefully makes assembling a game UI a breeze. v8 ... [More] (http://code.google.com/p/v8/) is a fast Javascript engine, used by the Chromium browser to execute Javascript. Advantages of v8rocket: Renderer agnostic, input agnostic, allows a fully dynamic layout, that can grow/shrink etc. as needed, uses existing layout technology - standardized XHTML/CSS to describe layout, allows easy "theming" via CSS, or even changing the XHTML, without having to recompile, allows delegation of UI work to developers skilled in web programming. [Less]

0
 
  0 reviews  |  1 user  |  2,466 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 
 
 

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