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A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!
Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries: * Bullet, NxOgre (PhysX), ODE, and Newton physics * 4 GUIs, I/O, sound, and a
claimed by KDE
Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and eXterminate. Some examples of games which Thousand Parsec
OgreAL is an OpenAL extension for the Ogre Rendering Engine that allows the user to seamlessly integrate audio into their games and 3D applications.
A racing game with a track editor. It focuses on closed rally tracks with possible stunt elements (jumps, loops, pipes). The game and editor both run on Windows and Linux. The Windows installer has all tracks included.
Video games made by group of enthusiasts from School of Electrical Engineering, University of Belgrade.
The project Mundo dos Dragões ( World of Dragons ) is a Open-Source Brazilian Medieval MMORPG project in development. Helps needed everytime and from everyone.
v8rocket is a library for integrating v8 with libRocket, and to expose the XHTML DOM to Javascript. libRocket (http://librocket.com) is a renderer agnostic XHTML/CSS renderer, useful for creating UIs for games and the like. Hopefully makes assembling a game UI a breeze. v8
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