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PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More]
Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982), based on PVLE game engine ( http://pvle.sourceforge.net ).
osgAL is a library written in portable C++/STL to integrate spatial (3D) sound in the open source scenegraph OpenSceneGraph. It also includes a C++ library abstraction layer ontop of OpenAL (OpenAL++).
OpenAL and FMOD audio support for OSG applications. osgAudio is an OpenSceneGraph nodekit that wraps OpenAL and FMOD to enable sound toolkits in OSG. The osgAudio library is the result of collaborative work between Ames Lab, ARDEC, Chris Hanson (Alpha Pixel, LLC), and Paul Martz (Skew Matrix ... [More]
The VR Juggler project was started in 1997 by Dr. Carolina Cruz-Neira and a team of students at Iowa State University's Virtual Reality Applications Center. This ongoing work has produced a freely available open source, community-oriented virtual reality application development framework. VR ... [More]
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