Projects tagged ‘cross-platform’ and ‘source’


[28 total ]
42

Code::Blocks

   
Primary Language: C++ Licensed as: GNU General Public License 3.0

Code::Blocks is a free, open source, and cross platform IDE. It is being developed in C++ using wxWidgets. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Code::Blocks is being developed under Windows and Linux. Users have successfully built Code::Blocks under FreeBSD and under Mac OS X.

Metrics updated 04 Sep 08

19

LWJGL

   
Primary Language: Java Licensed as: BSD-ish License

The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform ... [More] libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API. [Less]

Metrics updated 04 Sep 08

12

Irrlicht Engine

   
Primary Language: C/C++ Licensed as: zlib/libpng license

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

Metrics updated about 21 hours ago

12

Fast Light Tool Kit

   
Primary Language: C++ Licensed as: GNU Lesser General Public License 2.1

FLTK (pronounced "fulltick") is a cross-platform C++ GUI toolkit for UNIX/Linux (X11), Microsoft Windows, and Mac OS X. It provides modern GUI functionality without the bloat, and supports 3D graphics via OpenGL and its built-in GLUT emulation. FLTK ... [More] is designed to be small and modular enough to be statically linked, and also works fine as a shared library. It also includes an excellent UI builder called FLUID that can be used to create applications in minutes. [Less]

Metrics updated 02 Sep 08

10

JInput

   
Primary Language: Java Licensed as: BSD-ish License

The JInput Project hosts an implementation of an API for game controller discovery and polled input.

Metrics updated 01 Sep 08

8

Xith3D

   
Primary Language: Java Licensed as: BSD-ish License

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all ... [More] stages of the rendering pipeline. You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

Metrics updated 03 Sep 08

4

jSeamless

 
Primary Language: Java Licensed as: BSD-ish License

jSeamless is a UI abstraction layer for Java to allow developers to write code for any platform and any environment (Web, Desktop, Mobile, etc.) without having to know ahead of time the deployment platform or environment will.

Metrics updated 06 Jul 08

4

Sidestep

 
Primary Language: Objective C Licensed as: GNU General Public License 2.0,GNU Lesser General Public License 2.1

Sidestep is an experimental fork of the GNUstep project bringing updated GUI/theming, faster development, updated roadmap, modularized libraries, FHS/Freedesktop.org compliance, and several other updates bringing the GNUstep project into the 21st century.

Metrics updated 24 Mar 08

4

Xith3D Toolkit

 
Licensed as: BSD-ish License

This project contains all testcases, demos, benchmarks, etc. to show the full power of xith3D.

3

DarkPlaces

 
Primary Language: C Licensed as: GNU General Public License 2.0

Dark Places is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other ... [More] mods, which supports Windows WGL and Linux GLX, and has greatly improved graphics and image quality. It can not easily be described, as it is simply an improved Quake, not a total conversion (yet, anyway). The realism of shell casings falling to the floor, much improved bullet impacts, 32bit color alpha blended explosions, blood flying everywhere and sticking to the walls... [Less]

Metrics updated 05 Sep 08