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Code::Blocks is a free, open source, and cross platform IDE. It is being developed in C++ using wxWidgets. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Code::Blocks is being developed under Windows and Linux. Users have successfully built Code::Blocks under FreeBSD and under Mac OS X.
Metrics updated 04 Sep 08
The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform
Metrics updated 04 Sep 08
The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
Metrics updated about 21 hours ago
FLTK (pronounced "fulltick") is a cross-platform C++ GUI toolkit for UNIX/Linux (X11), Microsoft Windows, and Mac OS X. It provides modern GUI functionality without the bloat, and supports 3D graphics via OpenGL and its built-in GLUT emulation. FLTK
Metrics updated 02 Sep 08
The JInput Project hosts an implementation of an API for game controller discovery and polled input.
Metrics updated 01 Sep 08
The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all
Metrics updated 03 Sep 08
jSeamless is a UI abstraction layer for Java to allow developers to write code for any platform and any environment (Web, Desktop, Mobile, etc.) without having to know ahead of time the deployment platform or environment will.
Metrics updated 06 Jul 08
Sidestep is an experimental fork of the GNUstep project bringing updated GUI/theming, faster development, updated roadmap, modularized libraries, FHS/Freedesktop.org compliance, and several other updates bringing the GNUstep project into the 21st century.
Metrics updated 24 Mar 08
This project contains all testcases, demos, benchmarks, etc. to show the full power of xith3D.
Dark Places is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other
Metrics updated 05 Sep 08
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