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The Spring Framework provides a comprehensive programming and configuration model for modern Java-based enterprise applications - on any kind of deployment platform. A key element of Spring is infrastructural support at the application level: Spring focuses on the "plumbing" of enterprise
wxWidgets lets developers create applications for Win32, Mac OS X, GTK+, X11, Motif, WinCE, and more using one codebase. It can be used from languages such as C++, Python, Perl, and C#/.NET. Unlike other cross-platform toolkits, wxWidgets applications look and feel native. This is because wxWidgets
Ultimate++ is a C++ cross-platform rapid application development suite. It includes a set of libraries (GUI, SQL, etc..), and an integrated development environment. Rapid development is achieved by the smart and aggressive use of C++ rather than through fancy code generators. In this respect, U++
jSeamless is a UI abstraction layer for Java to allow developers to write code for any platform and any environment (Web, Desktop, Mobile, etc.) without having to know ahead of time the deployment platform or environment will.
Vexi is a platform for creating and publishing Graphical User Interfaces that can be used over the Internet or an intranet. It features a very simple and powerful syntax based on XML and JavaScript, a set of complete, extensible, themable widgets, and a sandbox-like security model to protect users.
RSence is a unique development model first-hand for real-time web applications. RSence consists of separate, but tigtly integrated data- and user interface frameworks. RSence could be classified as a thin server - thick client system. The user interface framework of RSence is implemented in
WebSpidah is a tactical WASS (Web Application Security Scanner) written in PHP. It has an interactive shell as a user interface, much like the MSF, and a modularized, XML-based, vulnerability recon system. WebSpidah is released under the GPL license.
This 2D sceletal animation libary supports OpenGl and the DirectX renderer. It reads and writes xml files for animations. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary. The editor can be used
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