Projects tagged ‘csharp’ and ‘game’


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Projects tagged ‘csharp’ and ‘game’

Filtered by Project Tags csharp game

Refine results Project Tags .net (36) xna (25) c (20) windows (15) rpg (12) 2d (11) multiplayer (11) dotnet (9) mmorpg (8) online (7) 3d (7) network (6)

[117 total ]

4 Users

WCell is an open-source server emulation package for the popular MMORPG, World of Warcraft ©. It is written in C#, and utilizes the .NET framework. It employs many powerful technologies such as XML ... [More] , WCF, and the ActiveRecord pattern. WCell is multi-threaded and thus designed to scale with today's multi-processor servers. [Less]
Created over 2 years ago.

3 Users
   

CellAO is based in part on the Cell Frame work which is maintained by the Wcell group. However our goal is to emulate Anarchy Online using C# and the Mysql database. This project was officaly ... [More] started in the middle of 2007 Unofficaly its been around since 2005. [Less]
Created about 1 year ago.

1 Users

This is a game where the object is to turn off off the lights.
Created 11 months ago.

1 Users

Top down isometric perspective tactical strategy oriented online game.
Created 11 months ago.

1 Users
   

AOEmu is a login, chat, and world server emulator for the MMORPG Anarchy-Online. It is written in C# using Lua as it's scripting language and MySQL for it's database system. The AOEmu project is being ... [More] created in such a way that it will be easy to add in-game content such as quests, NPCs, and other sorts of creative things using Lua. AOEmu will provide nearly cloned functionality of the official servers. The purpose of creating such a project is to provide players with a sort of sandbox for the game, a way for players to test out how their new equipment may work against some of the enemies in the game and if it's really worth spending two months working on obtaining the equipment. In addition to this, the emulator could serve as something to do while live servers are down for updates. [Less]
Created about 1 year ago.

1 Users
 

Lidgren.Network is a networking library for .net framework which uses a single udp socket to delivers a simple API for connecting a client to a server, reading and sending messages. The following ... [More] delivery methods is implemented: Unreliable unordered. Messages may or may not arrive and the order is undetermined. Reliable unordered. Messages will arrive (sooner or later), but the order is undetermined. Unreliable ordered. Messages may or may not arrive and the order is fixed, ie. old messages will not arrive after new messages. Reliable ordered. Message will arrive (sooner or later) in the same order they were sent. All delivery methods rejects duplicate messages and UnreliableOrdered and ReliableOrdered can be sent in different channels. Other features includes: Message coalescing/combining into fewer packets Bandwidth throttling Message fragmentation Local server discovery Clock synchronization Connection statistics Lag, loss and duplication simulation for testing Peer to peer class This the new version of my old networking library located at http://code.google.com/p/lidgren-library-network/ [Less]
Created 12 months ago.

0 Users

This is my first full fledged attempt at both a C# program and an XNA game. I'm diving right into the deep end and learning both at the same time. The as of yet untitled RPG aims to capture the ... [More] essence of older Final Fantasy games. Development is rather slow going as I have to research all the concepts I'm trying to implement as I've never made a game before. Special thanks to charas-project.net where I have found some of the sprites I've chosen to use in the game. [Less]
Created 12 months ago.

0 Users

Allegro is a cross platform game programming library. We're taking it and building an easy to use, garbage collected, and intuitive .NET based wrapper to make the library avilable to C# and VB.NET ... [More] developers. ----- Todo: ----- Overload MakeColor, pass in BPP as a fourth parameter Palette -- individual color setting/getting of live palette entries. -- select palette, fade in/out etc... Load/Save Bitmap  + Extended .NET Formats (.Gif, .Jpg/.Jpeg, .Png) VSYNC Text Output/Font timers/rest/callbacks Joysticks Sound/MUSIC Interface Packfile/Zipfile support //?BitmapFromScreen() static method -- kill the passing in the pointer method. (Maybe GrabScreen/DropScreen) ----- Polish: ----- draw_gouraud_sprite, Calculate Spline.../Color tables Copy Graphic Functions to Bitmap Get GDI+ Graphics Object From Memory Bitmap Surface if possible GetGfxCaps() OS Enumerations, etc. [Less]
Created 12 months ago.

0 Users

An implementation of the board game Risk in ASP.Net/C# with an AJAX interface. The first step is to get the game rules in place with a functional interface. The ultimate goal is to get a computer ... [More] opponent working with some reasonable AI, then possibly move on to a learning opponent/genetic algorithm. [Less]
Created 25 days ago.

0 Users

Viewer for dialogs in the game Jade Empire: Special Edition. Requires .NET Framework 2.0. You can install .NET Framework through Windows Update if you don't have it installed. Download Jade Empire Dialog Viewer 1.0 Written by Dmitry Jemerov
Created 12 months ago.