This projet main goal is to provide a way of computing Frustum Culling and Occlusion Culling for a huge number of Frustums (Pyramidal, Spherical), in real-time, using CUDA.
The whole project is
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usable through a C library from any C/C++ application.
The context of this project was to provide a way of harnessing the GPU processing power to simulate the perception of many virtual pedestrians in a VR environment.
This project was initiated by the University of Technology of Belfort-Montbéliard, France. This work has been done in 4 months by two students from the school. [Less]