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Vizzy Flash TracerVizzy Flash Tracer is a debugging tool for flash developers which lets you read all the "trace" statements of SWF files without adding any extra code! It works in Firefox, IE, Flash IDE, Adobe AIR and other places where "trace" statements take place. Vizzy is ... [More] cross platform and has all the features other tracers have and even more. Vizzy runs out-of-the-box and configures your environment for you to start debugging your flash applications immediately (automatic mm.cfg file creation, determining location, debug flash player detection, etc.)Download the latest build from Downloads section. Featuresv2.0 New FeaturesNew GUI. Windows native executable (exe). Log snapshots. Flash Player Policy file reading option. Flash Player detection at first launch. search results are displayed besides the scroll bar log file read frequency is configurable multi-platform (Windows, Mac, Linux) batch files to run Vizzy on every platform mm.cfg file automatic creation flashlog.txt file location automatic detection comma separated filtering for multiple keywords restore window on trace log update if minimized quick search with F3 key (highlight any word and press F3). highlight-all search mode always on top mode word wrapping clear log button System requiermentsJava Runtime 1.5+ How To LaunchWindows:Run with Vizzy.exe or by double-clicking on Vizzy.jar Mac OSX:Run by double-clicking on Vizzy.jar or vizzy_mac.sh (set chmod 777) Linux:Run by double-clicking on Vizzy.jar or vizzy_linux.sh (set chmod 777) TroubleshootingIf you do not see anything in your Vizzy debug screen, please check the following: Debug Flash Player Check that you have debug flash player installed instead of a regular one. To check, just right click on your any flash object and if you see Debugger option there, then you have debug flash player installed. Install debug Flash Players from http://www.adobe.com/support/flashplayer/downloads.html By default, Vizzy should detect flash player automatically at first launch. mm.cfg Check that you have mm.cfg file in your user's directory (Macintosh OS X: /Library/Application Support/Macromedia, Windows 2000/XP: c:\Documents and Settings\username\, Windows Vista: C:\Users\username, Linux: /home/username) If it does not exist, please create mm.cfg in that directlry with 2 lines of content: TraceOutputFileEnable=1 ErrorReportingEnable=1This should work! By default, Vizzy should create mm.cfg file for you at every launch if it does not exist. run If your Vizzy does not run as described in "How To Launch" chapter, please try to run it from command line: open your shell windows and go to the Vizzy directory. Type java -jar Vizzy.jar Created by: Sergei Ledvanov Version info update Current version is: 2.1; Current version features: 1. New Trace Options tab.|2. Bugfixes; DonationsIf you think this program is good enough, donate some money! [Less]

4.0
   
  0 reviews  |  1 user  |  0 current contributors
 
 

De MonsterDebugger has been developed by Amsterdam based design studio De Monsters to assist in debugging applications created in Flash, Flex and AIR. With De MonsterDebugger you can: Trace various types of data that are present in your project and view them in a friendly way. Explore your live ... [More] application Edit properties at runtime Run methods and get the results at runtime See detailed traces De MonsterDebugger has been developed as an AIR application and thus runs on Windows, Mac and Linux. By adding an ActionScript class to your projects you are ready to start debugging your application using De MonsterDebugger. For more information visit: http://www.demonsterdebugger.com [Less]

5.0
 
  0 reviews  |  1 user  |  23,774 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

Xray is a snapshot viewer of the current state of your Flash project without impacting the performance or the file size of your application.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 7 days ago
 
 

View output onlineThe Online AS Logger is a powerful tool for displaying log messages into browser console, web or native application. Most common use tracing outputs from MXML or AS files, but you can also embed AS Logger into HTML page for display outputs using: AS Logger XPanel for FLEX/Flash ... [More] Mozilla FireFox using FireBug Add-on ThunderBolt AS3 Console Create native application and integrate with AS Logger (for example: Microsoft COM/OCX). The advantages using AS Logger: You do not have limits transferring AMF encoding data via Adobe LocalConnection. You can avoid installing any applications. You can activate log tracer any time on your local or remote machine. Run demo, download the source code or browse SVN repository Wiki documentation: http://code.google.com/p/online-as-logger/wiki/HowTo [Less]

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  0 reviews  |  0 users  |  2,711 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

This is an actionscript3 debugger.it has these features: Output trace information Eval function Regexp filter DemoPlease download DebugLiteDemo1.swf on the right to experience. After your download and run it, press CTRL+ALT+0 to call debuglite.then you can try these evals in eval box: ... [More] trace(main.tf.text,main.btn.label,main.check.selected); main.btn.label=main.check.selected?"YES":"NO"; main.btn.dispatchEvent(new MouseEvent(MouseEvent.CLICK)); How to use DebugLite?download DebugLite.flex.swc add it to your library of application project configure DebugLite in your application DebugLite.set("x", 0); //set x position DebugLite.set("y", 0); //set y position DebugLite.set("width", 400); // set width DebugLite.set("height", 500); // set height DebugLite.set("alpha", 1); // set alpha DebugLite.set("visible", true); // set visible at start DebugLite.set("writeLog", true); // set if write trace information to flashlog.text or not DebugLite.set("maxLines", 0); // set maximum lines of traces, default is 0, no limit. DebugLite.set("hotKey", { ctrlKey:true, altKey:true, shiftKey:false, keyCode:"48|96" }); // set hot key, default is CTRL+ALT+0 (note: all of above parameters are optional.) initialize DebugLite DebugLite.init(stage);override default trace method in classes that you want to output trace information in DebugLite public var trace:Function = DebugLite.echo; //public static var trace:Function = DebugLite.echo;//if your trace are in static methodsbind object to DebugLite eval function. if you want to access object in eval, you shold pass a reference to DebugLite like this: DebugLite.bind("main", this);(note:above code means bind this(Main object) to a name "main", so you can use reference "main" to access Main object like you can do some test in DebugLiteExample1.swf. Below is the source code of DebugLiteExample1.swf/** * DebugLite Example * @author Alex.li (www.riaidea.com) */ package { import flash.display.*; import flash.text.*; import fl.controls.Button; import fl.controls.CheckBox; public class Main extends Sprite { public var tf:TextField; public var btn:Button; public var check:CheckBox; public var trace:Function = DebugLite.echo; public function Main():void { DebugLite.set("x", 310); DebugLite.set("y", 10); DebugLite.set("width", 380); DebugLite.set("height", 500); DebugLite.set("visible", false); DebugLite.init(stage); DebugLite.bind("main", this); DebugLite.bind("debug", DebugLite); trace(this, this.stage, this.stage.stageWidth, this.stage.stageHeight); tf = new TextField(); tf.width = 290; tf.height = 450; tf.x = 10; tf.y = 10; tf.border = true; addChild(tf); tf.wordWrap = true; tf.text = "DebugLite是一个AS3 Debugger,它的目的是让你更简单更方便的调试你的AS3程序。它有如下三大特性:\n\n"; tf.appendText("1) 使用简单。只需添加少量的代码即可把trace信息输出到Debugger面板,而trace语法完全不变。\n"); tf.appendText("2) 有Eval功能。可以动态查看程序中的对象、变量、属性等等。\n"); tf.appendText("3) 有正则过滤功能。可以很方面的查看自己关心的log信息。"); trace(tf, "create success"); btn = new Button(); btn.x = 10; btn.y = 470; btn.label = "我是一个按钮"; addChild(btn); trace(btn, "create success"); check = new CheckBox(); check.x = 150; check.y = 470; check.width = 150; check.label = "This is a CheckBox!"; addChild(check); trace(check, "create success"); } } } [Less]

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Creative Commons License Copyright © 2013 Black Duck Software, Inc. and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a Creative Commons Attribution 3.0 Unported License . Ohloh ® and the Ohloh logo are trademarks of Black Duck Software, Inc. in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.