Projects tagged ‘development’, ‘gamedev’, and ‘graphics’


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Projects tagged ‘development’, ‘gamedev’, and ‘graphics’

Filtered by Project Tags development gamedev graphics

Refine results Project Tags game (13) programming (12) 3d (12) library (11) opengl (10) api (9) engine (9) gaming (8) cross-platform (8) windows (8) entertainment (8) linux (7)

[14 total ]
32

jME

   
Primary Language: Java Licensed as: BSD-ish License

jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.

Metrics updated 03 Oct 08

13

Irrlicht Engine

   
Primary Language: C/C++ Licensed as: zlib/libpng license

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

Metrics updated 28 Sep 08

9

Xith3D

   
Primary Language: Java Licensed as: BSD-ish License

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all ... [More] stages of the rendering pipeline. You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

Metrics updated 04 Oct 08

3

Python-Ogre

 
Primary Language: C++ Licensed as: GNU General Public License 2.0

Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries: * Bullet, NxOgre (PhysX) ... [More] , ODE, and Newton physics * 4 GUIs, I/O, sound, and a lot more! This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works. If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]

Metrics updated about 18 hours ago

3

Easy Framework

 
Primary Language: C/C++ Licensed as: GNU Lesser General Public License 2.1

The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.

Metrics updated 29 Jul 08

2

orx

 
Primary Language: C Licensed as: GNU Lesser General Public License 2.1

Orx is a platform-independent game meta-engine with a high degree of customization and extensibility via plug-ins.

Metrics updated 04 Oct 08

1

Irrlicht.Net CP

 
Primary Language: C++ Licensed as: zlib/libpng license

A cross-platform .Net wrapper for the Irrlicht Engine

Metrics updated 05 Oct 08

1

qfusion

 
Primary Language: C Licensed as: GNU General Public License 2.0

Qfusion is a game engine based on sources from Quake II code. It is available for download and modification for free under the GNU General Public License (GPL). Qfusion has helped to set the bar for many other Quake II engine projects. A popular ... [More] feature of the engine is that it is said to be able to correctly render the entire range of content for Quake III. More recent versions of Qfusion engine also extend the Q3 rendering scheme to include per pixel shading support, soft shadows, other newer generation features. [Less]

Metrics updated 05 Oct 08

1

SoTerrain

 
Primary Language: C/C++ Licensed as: GNU Lesser General Public License 2.1

Terrain visualization library for Coin implementation of Open Inventor. Includes nodes for ROAM, Chunked LoD and Geo Mip-Mapping algorithms.

Metrics updated 10 Jul 08

1

CML

 
Primary Language: C/C++ Licensed as: Boost Software License

The Configurable Math Library (CML) is an open-source C++ library designed for use in games, graphics, computational geometry, and related applications. It includes vector, matrix, and quaternion classes, and a large library of related functions. ... [More] Vectors and matrices can be of arbitrary size, and all classes are parameterized by element type. Other options, such as matrix layout and choice of row- or column-vector notation, are available as well. The CML can be used as an extension to an existing math library, in lieu of or as an extension to the DirectX math library, or as a drop-in solution for OpenGL-based applications. [Less]

Metrics updated 05 Oct 08