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The GNU Compiler Collection includes front ends for C, C++, Objective-C, Fortran, Java, and Ada, as well as libraries for these languages (libstdc++, libgcj,...).
The KDevelop project was founded in 1998 to build up an easy to use IDE (Integrated Development Environment) for KDE. Since then, the KDevelop IDE is publicly available under the GPL and supports many programming languages.
Qt® Creator is a new, lightweight, cross-platform integrated development environment (IDE) designed to make development with the Qt application framework even faster and easier.
GDC is a D language front end for the GNU Compiler Collection. It supports a number of targets and nearly all features of Digital Mars D.
This project is for homebrew console development tools based on the gnu compiler collection with additional tools and libraries to aid programming each supported console. The windows variants are be MinGW based.
Bloodshed Dev-C++ is a full-featured Integrated Development Environment (IDE) for the C/C++ programming language. It uses Mingw port of GCC (GNU Compiler Collection) as it's compiler. Dev-C++ can also be used in combination with Cygwin or any other GCC based compiler.
GCC Software Development Kit (GCCSDK) is a portable build environment for creating RISC OS executables to be run natively on RISC OS. The build environment is designed to be hosted on a Unix-like system, such as GNU/Linux, FreeBSD, Solaris, MacOS X or even Windows (under Cygwin). GCCSDK releases are
Compilers for high level languages generate code that follows certain conventions. These conventions are necessary, in part, for separate compilation to work. One such convention is the "calling convention". The "calling convention" is a set of assumptions made by the compiler
Monkey Studio (MkS) is a cross platform IDE written in C++/Qt 4. It's primary goal was to be a Qt 4 only IDE, but it evoluate a way to support Qt development and any kind of project. See the About page or Features page for more informations. Finally, you can meet team's members here.
A native Win32 port of the BSD PSPSDK (ps2dev.org), with freely distributable import libraries and header files (DevPaks) for building cross compiled homebrew Sony PSP (PlayStation Portable) applications.
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