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Pygame

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  Analyzed 3 days ago

Pygame is a set of Python modules designed for writing games. It is written on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python language. Pygame is highly portable and runs on nearly every platform and operating system.

87.7K lines of code

5 current contributors

2 months since last commit

81 users on Ohloh

Low Activity
4.6
   

Qt 5

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  Analyzed 4 days ago

Qt is a cross-platform application and UI framework. Using Qt, you can write applications once and deploy them across many desktop and embedded operating systems without rewriting the source code.

6.77M lines of code

425 current contributors

5 days since last commit

72 users on Ohloh

Very High Activity
5.0
 
Licenses: Commercial, GFDL-1.2, GPL-3.0

OpenTK

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  Analyzed 2 days ago

The Open Toolkit (OpenTK) is a free, fast, cross-platform C# wrapper for OpenGL, OpenGL ES, OpenAL and OpenCL. The bindings are strongly-typed and contain inline documentation for improved security and coding speed. Additional utilities integrate the bindings with .Net, making OpenTK especially suited to Rapid Application Developmen... [More]

808K lines of code

19 current contributors

5 days since last commit

21 users on Ohloh

High Activity
4.875
   

Python-Ogre

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  Analyzed 5 days ago

Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries: * Bullet, NxOgre (PhysX), ODE, and Newton physics * 4 GUIs, I/O, sound, and a lot more! This project is the suc... [More]

444K lines of code

0 current contributors

About 3 years since last commit

15 users on Ohloh

Inactive
5.0
 

Ardor3D

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  Analyzed 4 days ago

Ardor3D is a professionally oriented, Java based 3D graphics engine.

204K lines of code

4 current contributors

5 months since last commit

9 users on Ohloh

Low Activity
4.0
   

MD5 Reader 2

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  Analyzed 4 days ago

MD5 Reader 2 is an extension for jMonkey Engine to load 3D animated models from MD5 format (Doom 3 format). ender_saka (aka Marco Frisan) is the project founder. MD5 Reader 2 was initially based on the original code from ChaosDeathFish (Gareth Jenkins-Jones). But the final release was written from scratch by ender_saka.

565K lines of code

0 current contributors

Over 5 years since last commit

4 users on Ohloh

Inactive
5.0
 

LibNUI

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  Analyzed 1 day ago

libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching. Objects are connected with synchronous ... [More]

1.03M lines of code

4 current contributors

6 days since last commit

2 users on Ohloh

Moderate Activity
5.0
 

AllBinary Platform

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  Analyzed 3 days ago

The AllBinary Platform contains the following: : AllBinary Game Development Kit (http://allbinarygames.appspot.com) includes the AllBinary Multi-Platform Development Kit : Freeblisket/Weblisket E-Commerce Solution (http://www.allbinary.com) : AllBinary Input Automation : AllBinary Vector Graphics Tool : AllBinary Sprite Tool ... [More]

239K lines of code

1 current contributors

4 days since last commit

2 users on Ohloh

Very Low Activity
5.0
 
Licenses: No declared licenses

qfusion

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  Analyzed 4 days ago

Qfusion is a game engine based on sources from Quake II code. It is available for download and modification for free under the GNU General Public License (GPL). Qfusion has helped to set the bar for many other Quake II engine projects. A popular feature of the engine is that it is said to be able to correctly render the entire range of... [More]

1.53M lines of code

10 current contributors

12 days since last commit

2 users on Ohloh

Very High Activity
5.0
 

Scalable Icons (Java)

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  Analyzed about 5 years ago

Icons in java are generally of a fixed size. In fact the documentation states that the Icon is "A small fixed size picture, typically used to decorate components." This library is designed to extend this definintion to essentially remove the 'fixed size' bit and as such increase the number of use-cases that the icon can be applie... [More]

46.7K lines of code

1 current contributors

Over 5 years since last commit

1 users on Ohloh

Activity Not Available
0