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KDevelop

claimed by KDE

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The KDevelop project was founded in 1998 to build up an easy to use IDE (Integrated Development Environment) for KDE. Since then, the KDevelop IDE is publicly available under the GPL and supports many programming languages.

4.35484
   
  0 reviews  |  172 users  |  290,718 lines of code  |  56 current contributors  |  Analyzed about 22 hours ago
 
 

Umbrello UML Modeller is a Unified Modelling Language diagram tool for KDE. It is able to produce all types of UML diagrams and uses an XMI-based file format. It imports and generates code in a couple of languages. Umbrello is part of KDE's kdesdk module.

3.61905
   
  0 reviews  |  66 users  |  204,462 lines of code  |  9 current contributors  |  Analyzed 3 months ago
 
 

KDESvn is a frontend to the subversion vcs. In difference to most other tools it uses the subversion C-Api direct via a c++ wrapper made by Rapid SVN and doesn't parse the output of the subversion client. So it is a real client itself instead of a frontend to the command line tool.

4.31818
   
  0 reviews  |  61 users  |  43,792 lines of code  |  1 current contributor  |  Analyzed 4 days ago
 
 

Quanta Plus (KDE)

claimed by KDE

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Quanta Plus is a highly stable and feature rich web development environment. The vision with Quanta has always been to start with the best architectural foundations, design for efficient and natural use and enable maximal user extensibility.

4.17391
   
  0 reviews  |  59 users  |  131,726 lines of code  |  3 current contributors  |  Analyzed 2 days ago
 
 
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Qt is a cross-platform application and UI framework. Using Qt, you can write applications once and deploy them across many desktop and embedded operating systems without rewriting the source code.

5.0
 
  0 reviews  |  23 users  |  7,702,285 lines of code  |  432 current contributors  |  Analyzed 9 days ago
 
 

Thousand Parsec

claimed by KDE

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Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and eXterminate. Some examples of games which Thousand Parsec ... [More] draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations. The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]

5.0
 
  0 reviews  |  11 users  |  58,624 lines of code  |  2 current contributors  |  Analyzed 27 days ago
 
 

Cervisia

claimed by KDE

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Cervisia is an open-source CVS gui frontend for KDE.

4.8
   
  1 review  |  9 users  |  59,304 lines of code  |  9 current contributors  |  Analyzed 2 days ago
 
 

Lancelot

claimed by KDE

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Lancelot is an application launcher menu (or ALI) for KDE 4 designed to provide a place from which all your jobs begin. It provides quick access to applications, places, documents, contacts and system information.

4.5
   
  0 reviews  |  4 users  |  5,930 lines of code  |  5 current contributors  |  Analyzed about 2 years ago
 
 

Cross Platform GUI Automation tool Linux version is LDTP, Windows version is Cobra and Mac version is PyATOM. * Linux GUI testing is known to work on GNOME / KDE (QT >= 4.8) / Java Swing / LibreOffice / Mozilla application on all major Linux distribution * Windows GUI testing is known to work ... [More] on application written in .NET / C++ / Java / QT on Windows XP SP3 / Vista SP2 / Windows 7 / Windows 8 * Mac GUI testing is known to work on OS X Snow Leopard/Lion/Mountain Lion. Where ever ATOMac runs, LDTP should work on it Supported language * Python * Java * Ruby * Perl * C# * VB.NET * PowerShell * Clojure [Less]

5.0
 
  0 reviews  |  4 users  |  82,942 lines of code  |  8 current contributors  |  Analyzed 9 days ago
 
 

The 1d6 project develops tools for the free One Die roleplaying System. Its first deliverable is a battle simulator using the simple One Roll combat System for quick combat resolution. Its second deliverable is the blob_battle, where two blobs can duel. The third deliverable is babglet ... [More] , which aims to ease game creation with pyglet. And then there's the TextRPG... [Less]

5.0
 
  0 reviews  |  4 users  |  127,424 lines of code  |  4 current contributors  |  Analyzed 5 days ago
 
 
 
 

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