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jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.
matplotlib is a python 2D plotting library which produces publication quality figures in a variety of hardcopy formats and interactive environments across platforms. matplotlib can be used in python scripts, the python and ipython shell (ala matlab or mathematica), web application servers, and six graphical user interface toolkits
XBMC is a multimedia player/jukebox for the Xbox from Microsoft. It can be used to play or view most common video, audio, and picture formats such as MPEG-1/2/4, DivX, XviD, MP3, AAC, JPG, and GIF directly from a CD or DVD in the Xbox DVD-ROM drive
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or from the Xbox hard drive. XBMC can also stream files over a local network or from the Internet. Playlist and slideshow functions, a weather forecast, and many audio visualizations are also included. [Less]
The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL
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it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. [Less]
The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all
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stages of the rendering pipeline.
You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse).
It has support for physics engine (JOODE), and many development facilities.
It's fast and easy-to-use. [Less]
XBMC media center is a free cross-platform media-player jukebox and entertainment hub. XBMC is open source (GPL) software available for Linux, Mac OS X, Microsoft Windows operating-system, and the Xbox game-console. XBMC can play a very complete
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spectrum of of multimedia formats, and featuring playlist, audio visualizations, slideshow, and weather forecast functions, together with a multitude of third-party plugins. [Less]
jME Physics System provides an interface between jME (jMonkey Engine) and physics engines (currently ODE [Open Dynamics Engine], JOODE and PhysX).
The JOGL project hosts the development version of the Java™ Binding for the OpenGL® API (JSR-231), and is designed to provide hardware-supported 3D graphics to applications written in Java. JOGL is not the official reference implementation of the
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JSR, but an evolving workspace; snapshots are taken from this workspace which become the official reference implementations of the JSR. JOGL is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems. [Less]
A runtime for VRML and X3D virtual worlds and models.
OpenVRML includes a core runtime library,
parsers for VRML97 and VRML-format X3D, an OpenGL renderer, and a Mozilla Web browser plug-in.
jSeamless is a UI abstraction layer for Java to allow developers to write code for any platform and any environment (Web, Desktop, Mobile, etc.) without having to know ahead of time the deployment platform or environment will.
Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library.
Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries:
* Bullet, NxOgre (PhysX)
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, ODE, and Newton physics
* 4 GUIs, I/O, sound, and a lot more!
This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works.
If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]
Support library for development of GRASS GIS modules with aim on distributed computing and dynamic languages.
OpenSG is a portable scenegraph system to create realtime graphics programs, e.g. for virtual reality applications. It is developed following Open Source principles (LGPL) and can be used freely. It runs on Windows, Linux, Solaris and MacOS X and is
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based on OpenGL. It is used in a number of projects and places to do many different things, all of them cool. :-) [Less]
MD5 Reader 2 is an extension for jMonkey Engine to load 3D animated models from MD5 format (Doom 3 format).
Current active contributors are: ender_saka (Marco Frisan, the project founder), Duodecimo Fernandes and gathers (Öyvind Johannessen).
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The project was based on the original code from ChaosDeathFish (Gareth Jenkins-Jones).
While the original code is still maintained, we are moving to a rewrite. [Less]
Coin3D is a high-level, retained-mode toolkit for effective 3D graphics development.
Equalizer is an open source programming interface and resource management system for scalable OpenGL applications. An Equalizer application can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters
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and multi-GPU workstations. Equalizer is built upon a parallel OpenGL-based programming interface solving problems that are common to any multipipe application. The API is minimally invasive, making application porting as easy as possible while delivering maximum performance. [Less]
Orx is a platform-independent game meta-engine with a high degree of customization and extensibility via plug-ins.
JGraph is a free, mature, and robust Java Graphing framework that fully complies with Swing design principles. It contains all the graph visualization and interaction functionality you might expect in a graph library, including multiple views
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, layering, zoom, drag and drop, undo, automatic expanding and collapsing, routing, and layouts. You can create stunning workflow editors, call graphs, CAD tools, network diagrams, database visualization tools, and more. It can also be deployed on the server-side with a large range of image exporting functionality. It is fully documented and commercially supported. [Less]
Terrain visualization library for Coin implementation of Open Inventor. Includes nodes for ROAM, Chunked LoD and Geo Mip-Mapping algorithms.