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IronPython is a new implementation of the Python programming language running on .NET. It supports an interactive console with fully dynamic compilation. It is well integrated with the rest of the .NET Framework and makes all .NET libraries easily available to Python programmers, while maintaining full compatibility with the Python language.

3.66667
   
  0 reviews  |  17 users  |  901,370 lines of code  |  1 current contributor  |  Analyzed about 2 years ago
 
 

IronRuby is an Open Source implementation of the Ruby programming language. It is built using the Dynamic Language Runtime, which makes it easier to build high-quality dynamic language implementations on top of Microsoft's .NET Framework.

5.0
 
  0 reviews  |  4 users  |  2,795,112 lines of code  |  10 current contributors  |  Analyzed about 19 hours ago
 
 

Inspired and influenced by the Java based Spring richclient project this projects goal is to help leveraging Springs power in desktop applications. Unlike the Java version, which uses a frame based attempt to provide views for different application aspects (just like web applications), one of the ... [More] main goals of Spring.NET RichClient is to retain and further improve Windows Forms design-time capabilities. It provides dependency injection into forms and user controls as well as input validation based on the Spring.NET Validation Framework. [Less]

5.0
 
  0 reviews  |  1 user  |  5,869 lines of code  |  0 current contributors  |  Analyzed about 1 month ago
 
 

OpenAL mixer aims to provide a multiplatform API built on top of OpenAL to get/set volume values (including support for capture devices) and list, select and mute input and output lines.

5.0
 
  0 reviews  |  1 user  |  1,586 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

Script# is a C# to JavaScript compiler that lets you use c#, Visual Studio and .NET tools to build HTML5 applications.

5.0
 
  0 reviews  |  1 user  |  88,718 lines of code  |  7 current contributors  |  Analyzed 1 day ago
 
 

The electronic games universe improved so quickly in these decades, and the games suffered a lot of changes. Just like movies, genres were defined for games, such as 'sport', 'racing', 'fighting', 'first-person', etc. There are many amateur movie makers out there ... [More] , and also many people interested in making their own games. With this in mind, Microsoft conceived XNA, a game development framework to attend this group of people. Many game programming aspects were simplified. Even so, XNA must be sufficiently generic to support any type of game genre, demanding specific knowledge of the developer. In this work, we will attain ourselves to FPS (first-person shooter) genre. Building this kind of game without a specific engine or framework can raise the project's development time and complexity level considerably. The XNA-based framework presented here will aid developers interested in that task, abstracting some common aspects that raise when trying to make FPS games from the scratch, such as camera control, scene management and collision detection. [Less]

0
 
  0 reviews  |  0 users  |  5,873 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 
 
 

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