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OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library
Metrics updated about 20 hours ago
jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.
Metrics updated about 19 hours ago
matplotlib is a python 2D plotting library which produces publication quality figures in a variety of hardcopy formats and interactive environments across platforms. matplotlib can be used in python scripts, the python and ipython shell (ala matlab or mathematica), web application servers, and six graphical user interface toolkits
Metrics updated about 16 hours ago
The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL
Metrics updated 20 Jun 08
jME Physics System provides an interface between jME (jMonkey Engine) and physics engines (currently ODE [Open Dynamics Engine], JOODE and PhysX).
Metrics updated about 19 hours ago
StatCVS retrieves information from a CVS repository and generates various tables and charts describing the history of a software project development, such as a timeline for the lines of code, contribution of each developer, etc.
Metrics updated about 20 hours ago
The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all
Metrics updated 08 Jul 08
A runtime for VRML and X3D virtual worlds and models. OpenVRML includes a core runtime library, parsers for VRML97 and VRML-format X3D, an OpenGL renderer, and a Mozilla Web browser plug-in.
Metrics updated about 21 hours ago
The JOGL project hosts the development version of the Java™ Binding for the OpenGL® API (JSR-231), and is designed to provide hardware-supported 3D graphics to applications written in Java. JOGL is not the official reference implementation of the
Metrics updated about 8 hours ago
Ganglia is a scalable distributed monitoring system for high-performance computing systems such as clusters and grids. It is based on a hierarchical design targeted at federations of clusters. Ganglia is currently in use on over 500 clusters around the world and has scaled to handle clusters with 2000 nodes.
Metrics updated about 6 hours ago
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