Filtered by
development
win32
Refine results
programming (13)
cross-platform (13)
linux (13)
library (11)
windows (11)
c++ (10)
cross_platform (8)
osx (8)
framework (8)
crossplatform (7)
macosx (6)
coding (6)
Qt is a cross-platform (Windows, Unix, MacOs X) graphical toolkit. Qt features a rich API to write GUI software, but also for other aspect of application development : network classes, xml, internationalisation, database, ...
The KDE libraries, basis of KDE and used by many open source projects. They are based on Qt, Trolltech's cross-platform toolkit, and run on Linux, BSDs, and other Unices, as well as Microsoft Windows and Mac OS X. Licensed under GNU LGPL, they may be used by open source and proprietary applications.
Metrics updated 22 Sep 08
Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and
Metrics updated 06 Oct 08
Ultimate++ is a C++ cross-platform rapid application development suite. It includes a set of libraries (GUI, SQL, etc..), and an integrated development environment. Rapid development is achieved by the smart and aggressive use of C++ rather than
Metrics updated 03 Oct 08
The 1d6 project develops tools for the free One Die roleplaying System. Its first deliverable is a battle simulator using the simple One Roll combat System for quick combat resolution. Its second deliverable is the blob_battle, where two blobs
Metrics updated 06 Oct 08
Mxx_ru (Make++ on Ruby) is a cross-platform build tool. It's intended for C/C++ languages in general, but it's easy to extend for handling other languages. It uses a template based approach for describing build process.
Metrics updated 23 Sep 08
Orx is a platform-independent game meta-engine with a high degree of customization and extensibility via plug-ins.
Metrics updated 04 Oct 08
MinWin is a multi-platform GUI toolkit for the D programming language. The MinWin toolkit takes the "native wrapper" approach. That is, rather than reimplementing widgets, it simply provides a uniform interface to existing windowing toolkits like Win32 and GTK. It officially supports Windows and Linux. Possibly more via the GTK backend.
Metrics updated 06 Oct 08
Common Lisp running in the JVM; can run in the same JVM as your Java code. Implement your algorithms in Lisp, build the GUI in Java.
This 2D sceletal animation libary supports OpenGl and the DirectX renderer. It reads and writes xml files for animations. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with
Metrics updated 07 Oct 08