Projects tagged ‘development’ and ‘win32’


[15 total ]
118

Qt

   
Licensed as: GNU General Public License 2.0,GNU General Public License 3.0

Qt is a cross-platform (Windows, Unix, MacOs X) graphical toolkit. Qt features a rich API to write GUI software, but also for other aspect of application development : network classes, xml, internationalisation, database, ...

112

KDElibs (KDE)

   
Primary Language: C/C++ Licensed as: GNU Lesser General Public License 2.1

The KDE libraries, basis of KDE and used by many open source projects. They are based on Qt, Trolltech's cross-platform toolkit, and run on Linux, BSDs, and other Unices, as well as Microsoft Windows and Mac OS X. Licensed under GNU LGPL, they may be used by open source and proprietary applications.

Metrics updated 22 Sep 08

7

Thousand Parsec

 
Primary Language: Python Licensed as: GNU General Public License 2.0 or later,GNU General Public License 3.0 or later,GNU Lesser General Public License 2.1

Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and ... [More] eXterminate. Some examples of games which Thousand Parsec draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations. The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]

Metrics updated 06 Oct 08

5

Ultimate++

   
Primary Language: C++ Licensed as: BSD-ish License

Ultimate++ is a C++ cross-platform rapid application development suite. It includes a set of libraries (GUI, SQL, etc..), and an integrated development environment. Rapid development is achieved by the smart and aggressive use of C++ rather than ... [More] through fancy code generators. In this respect, U++ competes with popular scripting languages while preserving C/C++ runtime characteristics. [Less]

Metrics updated 03 Oct 08

4

1d6 roleplaying

 
Primary Language: Python Licensed as: GNU General Public License 2.0,GNU General Public License 3.0

The 1d6 project develops tools for the free One Die roleplaying System. Its first deliverable is a battle simulator using the simple One Roll combat System for quick combat resolution. Its second deliverable is the blob_battle, where two blobs ... [More] can duel. The third deliverable is babglet, which aims to ease game creation with pyglet. And then there's the TextRPG... [Less]

Metrics updated 06 Oct 08

2

Mxx_ru

 
Primary Language: C Licensed as: BSD-ish License

Mxx_ru (Make++ on Ruby) is a cross-platform build tool. It's intended for C/C++ languages in general, but it's easy to extend for handling other languages. It uses a template based approach for describing build process.

Metrics updated 23 Sep 08

2

orx

 
Primary Language: C Licensed as: GNU Lesser General Public License 2.1

Orx is a platform-independent game meta-engine with a high degree of customization and extensibility via plug-ins.

Metrics updated 04 Oct 08

1

MinWin

   
Primary Language: D Licensed as: Public Domain

MinWin is a multi-platform GUI toolkit for the D programming language. The MinWin toolkit takes the "native wrapper" approach. That is, rather than reimplementing widgets, it simply provides a uniform interface to existing windowing toolkits like Win32 and GTK. It officially supports Windows and Linux. Possibly more via the GTK backend.

Metrics updated 06 Oct 08

1

ArmedBear Common Lisp (ABCL)

 
Licensed as: GPL + Classpath Exception

Common Lisp running in the JVM; can run in the same JVM as your Java code. Implement your algorithms in Lisp, build the GUI in Java.

1

2D Skeletal Lib

 
Primary Language: C++ Licensed as: GNU Lesser General Public License 3

This 2D sceletal animation libary supports OpenGl and the DirectX renderer. It reads and writes xml files for animations. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with ... [More] gtkmm alongside the libary. The editor can be used to create animtions which can be loaded with the libary. Both, editor and libary, are still in development and additional programmers are welcome. If you are interested in helping to develop this libary please contact me at mail@fkrauthan.de. [Less]

Metrics updated 07 Oct 08