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OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying ... [More] system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

4.77941
   
  1 review  |  136 users  |  1,086,815 lines of code  |  44 current contributors  |  Analyzed 9 days ago
 
 

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

4.0
   
  0 reviews  |  49 users  |  165,041 lines of code  |  12 current contributors  |  Analyzed 5 days ago
 
 

The Java 3D core utilities

5.0
 
  0 reviews  |  2 users  |  58,749 lines of code  |  1 current contributor  |  Analyzed 26 minutes ago
 
 

Initially intended to be entirely based around 3D graphics in Scala, Sgine has expanded to provide additional functionality for high performance interactive applications.

5.0
 
  0 reviews  |  1 user  |  8,872 lines of code  |  1 current contributor  |  Analyzed about 24 hours ago
 
 

Azure: Infinite Skies is a free, realtime 3D game about flight simulation with some parts from RPG, as well. It's playing in a parralel world (mix of our world of 30s-50s and a fantasy world) with some really original vehicles and environments, combininig nice graphics, story and action. ... [More] It's written entirely in Python and it's based on the Panda3D game engine (http//panda3d.org). [Less]

5.0
 
  0 reviews  |  0 users  |  4,795 lines of code  |  2 current contributors  |  Analyzed 7 months ago
 
 
 
 

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