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OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library
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abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]
XBMC is a multimedia player/jukebox for the Xbox from Microsoft. It can be used to play or view most common video, audio, and picture formats such as MPEG-1/2/4, DivX, XviD, MP3, AAC, JPG, and GIF directly from a CD or DVD in the Xbox DVD-ROM drive
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or from the Xbox hard drive. XBMC can also stream files over a local network or from the Internet. Playlist and slideshow functions, a weather forecast, and many audio visualizations are also included. [Less]
The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library.
Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries:
* Bullet, NxOgre (PhysX)
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, ODE, and Newton physics
* 4 GUIs, I/O, sound, and a lot more!
This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works.
If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]
Extendable widget based GUI framework for 3D applications. Works with any graphics API or render engine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.
Sonetto is an engine for RPG/J-RPG development. It uses Ogre3D as graphics engine, and provides a set of tools, functions, file formats and applications to ease the process of developing a 3D RPG.
Note: J-RPG stands for "Japanese-like" role-playing game, not Java.
The Configurable Math Library (CML) is an open-source C++ library designed for use in games, graphics, computational geometry, and related applications. It includes vector, matrix, and quaternion classes, and a large library of related functions.
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Vectors and matrices can be of arbitrary size, and all classes are parameterized by element type. Other options, such as matrix layout and choice of row- or column-vector notation, are available as well. The CML can be used as an extension to an existing math library, in lieu of or as an extension to the DirectX math library, or as a drop-in solution for OpenGL-based applications. [Less]
Ogre is a very extensible engine, and we have a very active community who have produced many add-on projects which are not officially supported by the core team, but have proven extremely helpful to users and have provoked much discussion and
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collaboration in the forums. Many of these are hosted in the Ogre CVS repository, under the 'ogreaddons' module, to promote collaboration and to make them easy to locate. Many people have asked for a quick reference to the add-ons and how to get hold of them, so here it is! [Less]
A collection of external plug-ins for the Irrlicht Engine. This is the place to get scene nodes, animators, GUI elements, materials, shaders, mesh loaders and just about anything other than patches to the engine its self. Although the project is listed as MIT license, much of the code is covered by the Irrlicht Engine license.
A cross-platform .Net wrapper for the Irrlicht Engine
The Java 3D core utilities
A game engine and framework. It is built to be portable to various platforms, including the consoles and the iPhone. It has been used in commercial projects.
=RTS FRAMEWORK=
We want to build a framework of realtime strategy game
OpenRacer is an open source racing engine. It is designed with an expandable infrastructure, allowing for easy modification. It is built for Windows, Linux and Macintosh; and supports both DirectX and OpenGL. The project is the basis of an online racing game called RaceRacer.
GameHell2000Windows mini game develop with directX / SDL,etc.
Current Projects Crystalize(arena shooter / D + dHell2) OZONEX recursion(versus puzzle / D + dHell2) Natsuki2(arena shooter / D + dHell2) EscapeGameTkool(adventure tool / D + dHell)
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RectWinderSpirits(puzzle shooter / Ruby+SDL) None()
ゲームヘル2000Windows用ミニゲームを製作します。環境はDirectX/SDL/D言語/YGS/HSP3等、雑多に。
現在のプロジェクト Crystalize(固定画面シューティング / D言語 + dHell2) OZONEX recursion(対戦パズル / D言語 + dHell2) Natsuki2(固定画面シューティング / D言語 + dHell2) EscapeGameTkool(脱出ゲー作成ツール / D + dHell) なし() [Less]