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Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

5.0
 
  0 reviews  |  3 users  |  105,731 lines of code  |  6 current contributors  |  Analyzed 1 day ago
 
 

A game engine and framework. It is built to be portable to various platforms, including the consoles and the iPhone. It has been used in commercial projects.

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  0 reviews  |  1 user  |  346,608 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 

Hello, This project should become an engine for 3D-game-developing. It is coded in Visual Basic 8.0 with Microsoft Visual Studio 2005. It uses slimDX as interface to Managed DirectX. But why? Aren't there already enough engines? No! Not for VB.NET! There is no engine, easy to set up and to ... [More] use in VB. Another factor is my chronical lack of idealessness in what to program next. I hope I will be busy with this project for some time ;-) If you have any questions or want to help: Mail me! News21.8.2007 - 1:00 updated codefiles + some new stuffHello everybody, now there is only one .zip file with all available Codefiles. In this new version I included for the first time: eRandom.vb: A class to get randomly generated numbers and elements (vectors, matrizes, ...) eLog.vb: I implemented a logfile-class. I think the logs are well structured and designed, but of course you can send me your maybe better suggestions if you have some ;) An Example (in german) can be found in the downloads-section. eMath.vb: A static file for some math-operations eTools.vb: Everything I needed is implemented in oeTools.vb if it doesn't fit into another class. There may be some useful functions. Check it out! ;) Currently I am searching for a free tool to build documentations based on the code-documentation like NDoc or something else. If you know one: please mail me! MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM18.8.2007 - 0:42 updated codefilesHello everybody, today I updated the two codefiles and added another unfinished one: oeColor.vb You can find them in the Downloads-section. [Less]

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  0 reviews  |  0 users  |  3,466 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

A DirectX 10 game engine written in C++.

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  0 reviews  |  0 users  |  0 current contributors
 
 

Black Crystal (formerly known as GTRPG and Digital Reality) is a open-source MMORPG creation system created with Microsoft's Visual C# 2005(.NET 2.0). The engine will support Lua scripting, advanced networking, DirectX9, and lots more.

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  0 reviews  |  0 users  |  0 current contributors
 
 

Welcome! Please choose language for description...Русское описаниеEnglish description

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 6 days ago
 
 

Senior Project Partial implementation of 3d Core game engine

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  0 reviews  |  0 users  |  6,851 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

The Zenipex Library is a game development framework, created with the goal of allowing someone with some knowledge of C++ to create 3D games for platforms including Windows, MacOS X, and Linux. OpenGL and Direct3D 9 are both supported.

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  0 reviews  |  0 users  |  783,938 lines of code  |  1 current contributor  |  Analyzed 3 days ago
 
 

DescriptionHare2D Game Engine is designed for rapid game development. Developers can use C++ or script language such as lua and python to make games. Hare2D also provides an editor to edit and debug scripts and create game resources. This game engine is designed to work on video game consoles and ... [More] desktop operating systems such as Sony's PSP, Microsoft Windows, Linux, and MacOSX. Developers can add new features by implementing a plugin. Current stateThe core functionality provided by hare2D game engine includes object system, render system, script system, gui system, sound system. Hare2D Game Engine provides an editor to edit scripts, materials, sprites, particles, scenes and so on. You can implement a plugin for the editor to edit more elements easily. Now we are porting it to MacOSX and PSP. FeaturesOpen Source Supported Platforms: Microsoft Windows Linux MacOSX (not implemented) PSP (not implemented) Renderer: DirectX9 OpenGL Supported Scripts: Lua, Python (can add more using SWIG) [Less]

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  0 reviews  |  0 users  |  132,998 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

Pot7FFramework will be a complete game engine written in C++ using the DirectX 9 libraries.

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  0 reviews  |  0 users  |  0 current contributors
 
 
 
 

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